Fix ScreenJukebox, ScreenMusicScroll
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@@ -411,6 +411,10 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration )
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m_Inventory.RefreshPossibleItems();
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this->AddChild( &m_Inventory );
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m_textDebug.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
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m_textDebug.SetXY( DEBUG_X, DEBUG_Y );
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m_textDebug.SetDiffuse( RageColor(1,1,1,1) );
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this->AddChild( &m_textDebug );
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if( !bDemonstration ) // only load if we're going to use it
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@@ -455,13 +459,6 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration )
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}
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// Debug is drawn on top of all these things
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m_textDebug.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
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m_textDebug.SetXY( DEBUG_X, DEBUG_Y );
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m_textDebug.SetDiffuse( RageColor(1,1,1,1) );
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this->AddChild( &m_textDebug );
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/* LoadNextSong first, since that positions some elements which need to be
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* positioned before we TweenOnScreen. */
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LoadNextSong();
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