Fix ScreenJukebox, ScreenMusicScroll

This commit is contained in:
Chris Danford
2003-03-14 22:34:28 +00:00
parent cc370ed036
commit d4417b0260
12 changed files with 39 additions and 81 deletions
+4 -7
View File
@@ -411,6 +411,10 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration )
m_Inventory.RefreshPossibleItems();
this->AddChild( &m_Inventory );
m_textDebug.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textDebug.SetXY( DEBUG_X, DEBUG_Y );
m_textDebug.SetDiffuse( RageColor(1,1,1,1) );
this->AddChild( &m_textDebug );
if( !bDemonstration ) // only load if we're going to use it
@@ -455,13 +459,6 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration )
}
// Debug is drawn on top of all these things
m_textDebug.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textDebug.SetXY( DEBUG_X, DEBUG_Y );
m_textDebug.SetDiffuse( RageColor(1,1,1,1) );
this->AddChild( &m_textDebug );
/* LoadNextSong first, since that positions some elements which need to be
* positioned before we TweenOnScreen. */
LoadNextSong();