name cleanup: NotesType -> StepsType

This commit is contained in:
Chris Danford
2004-07-12 02:19:24 +00:00
parent 6001123924
commit d412ab055d
20 changed files with 82 additions and 82 deletions
+3 -3
View File
@@ -172,7 +172,7 @@ XNode* StepsID::CreateNode() const
XNode* pNode = new XNode;
pNode->name = "Steps";
pNode->AppendAttr( "StepsType", GameManager::NotesTypeToString(st) );
pNode->AppendAttr( "StepsType", GameManager::StepsTypeToString(st) );
pNode->AppendAttr( "Difficulty", DifficultyToString(dc) );
if( dc == DIFFICULTY_EDIT )
{
@@ -196,7 +196,7 @@ void StepsID::LoadFromNode( const XNode* pNode )
CString sTemp;
pNode->GetAttrValue("StepsType", sTemp);
st = GameManager::StringToNotesType( sTemp );
st = GameManager::StringToStepsType( sTemp );
pNode->GetAttrValue("Difficulty", sTemp);
dc = StringToDifficulty( sTemp );
@@ -213,7 +213,7 @@ void StepsID::LoadFromNode( const XNode* pNode )
CString StepsID::ToString() const
{
CString s = GameManager::NotesTypeToString(st);
CString s = GameManager::StepsTypeToString(st);
s += " " + DifficultyToString(dc);
if( dc == DIFFICULTY_EDIT )
{