name cleanup: NotesType -> StepsType

This commit is contained in:
Chris Danford
2004-07-12 02:19:24 +00:00
parent 6001123924
commit d412ab055d
20 changed files with 82 additions and 82 deletions
+6 -6
View File
@@ -265,7 +265,7 @@ ScreenRanking::ScreenRanking( CString sClassName ) : ScreenAttract( sClassName )
// calculate which StepsTypes to show
vector<StepsType> aStepsTypesToShow;
{
GAMEMAN->GetNotesTypesForGame( GAMESTATE->m_CurGame, aStepsTypesToShow );
GAMEMAN->GetStepsTypesForGame( GAMESTATE->m_CurGame, aStepsTypesToShow );
// subtract hidden StepsTypes
{
@@ -273,7 +273,7 @@ ScreenRanking::ScreenRanking( CString sClassName ) : ScreenAttract( sClassName )
split( STEPS_TYPES_TO_HIDE, ",", asStepsTypesToHide, true );
for( unsigned i=0; i<asStepsTypesToHide.size(); i++ )
{
StepsType st = GameManager::StringToNotesType(asStepsTypesToHide[i]);
StepsType st = GameManager::StringToStepsType(asStepsTypesToHide[i]);
if( st != STEPS_TYPE_INVALID )
{
const vector<StepsType>::iterator iter = find( aStepsTypesToShow.begin(), aStepsTypesToShow.end(), st );
@@ -673,7 +673,7 @@ float ScreenRanking::SetPage( PageToShow pts )
case PAGE_TYPE_CATEGORY:
{
m_textCategory.SetText( ssprintf("Type %c", 'A'+pts.category) );
m_textStepsType.SetText( GameManager::NotesTypeToThemedString(pts.nt) );
m_textStepsType.SetText( GameManager::StepsTypeToThemedString(pts.nt) );
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
@@ -713,7 +713,7 @@ float ScreenRanking::SetPage( PageToShow pts )
{
m_textCourseTitle.SetText( pts.pCourse->GetFullDisplayTitle() );
m_Banner.LoadFromCourse( pts.pCourse );
m_textStepsType.SetText( GameManager::NotesTypeToThemedString(pts.nt) );
m_textStepsType.SetText( GameManager::StepsTypeToThemedString(pts.nt) );
const HighScoreList &hsl = PROFILEMAN->GetMachineProfile()->GetCourseHighScoreList( pts.pCourse, pts.pTrail );
for( int l=0; l<NUM_RANKING_LINES; l++ )
@@ -762,7 +762,7 @@ float ScreenRanking::SetPage( PageToShow pts )
return SECONDS_PER_PAGE;
case PAGE_TYPE_ALL_STEPS:
{
m_textStepsType.SetText( GameManager::NotesTypeToThemedString(pts.nt) );
m_textStepsType.SetText( GameManager::StepsTypeToThemedString(pts.nt) );
for( unsigned s=0; s<m_vpStepsScoreRowItem.size(); s++ )
{
@@ -807,7 +807,7 @@ float ScreenRanking::SetPage( PageToShow pts )
return m_ListScoreRowItems.GetSecondsForCompleteScrollThrough();
case PAGE_TYPE_ALL_COURSES:
{
m_textStepsType.SetText( GameManager::NotesTypeToThemedString(pts.nt) );
m_textStepsType.SetText( GameManager::StepsTypeToThemedString(pts.nt) );
for( unsigned c=0; c<m_vpCourseScoreRowItem.size(); c++ )
{