name cleanup: NotesType -> StepsType
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@@ -96,16 +96,16 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
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return;
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Song* pSong = m_Selector.GetSelectedSong();
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StepsType st = m_Selector.GetSelectedNotesType();
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StepsType st = m_Selector.GetSelectedStepsType();
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Difficulty dc = m_Selector.GetSelectedDifficulty();
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Steps* pSteps = m_Selector.GetSelectedNotes();
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// StepsType soureNT = m_Selector.GetSelectedSourceNotesType();
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// StepsType soureNT = m_Selector.GetSelectedSourceStepsType();
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// Difficulty sourceDiff = m_Selector.GetSelectedSourceDifficulty();
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Steps* pSourceNotes = m_Selector.GetSelectedSourceNotes();
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EditMenu::Action action = m_Selector.GetSelectedAction();
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GAMESTATE->m_pCurSong = pSong;
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GAMESTATE->m_pCurStyle = GAMEMAN->GetEditorStyleForNotesType( st );
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GAMESTATE->m_pCurStyle = GAMEMAN->GetEditorStyleForStepsType( st );
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GAMESTATE->m_pCurSteps[PLAYER_1] = pSteps;
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//
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