name cleanup: NotesType -> StepsType

This commit is contained in:
Chris Danford
2004-07-12 02:19:24 +00:00
parent 6001123924
commit d412ab055d
20 changed files with 82 additions and 82 deletions
+18 -18
View File
@@ -33,7 +33,7 @@ const int PNM9_COL_SPACING = 32;
struct {
char *name;
int NumTracks;
} const NotesTypes[NUM_STEPS_TYPES] = {
} const StepsTypes[NUM_STEPS_TYPES] = {
{ "dance-single", 4 },
{ "dance-double", 8 },
{ "dance-couple", 8 },
@@ -2827,7 +2827,7 @@ void GameManager::GetStylesForGame( Game game, vector<const Style*>& aStylesAddT
}
}
const Style* GameManager::GetEditorStyleForNotesType( StepsType st )
const Style* GameManager::GetEditorStyleForStepsType( StepsType st )
{
for( unsigned s=0; s<NUM_STYLES; s++ )
{
@@ -2841,7 +2841,7 @@ const Style* GameManager::GetEditorStyleForNotesType( StepsType st )
}
void GameManager::GetNotesTypesForGame( Game game, vector<StepsType>& aNotesTypeAddTo )
void GameManager::GetStepsTypesForGame( Game game, vector<StepsType>& aStepsTypeAddTo )
{
FOREACH_StepsType( st )
{
@@ -2855,7 +2855,7 @@ void GameManager::GetNotesTypesForGame( Game game, vector<StepsType>& aNotesType
found = true;
}
if( found )
aNotesTypeAddTo.push_back( st );
aStepsTypeAddTo.push_back( st );
}
}
@@ -2905,42 +2905,42 @@ bool GameManager::IsGameEnabled( Game game )
return find( aGames.begin(), aGames.end(), game ) != aGames.end();
}
int GameManager::NotesTypeToNumTracks( StepsType st )
int GameManager::StepsTypeToNumTracks( StepsType st )
{
ASSERT_M( st < NUM_STEPS_TYPES, ssprintf("%i", st) );
return NotesTypes[st].NumTracks;
return StepsTypes[st].NumTracks;
}
StepsType GameManager::StringToNotesType( CString sNotesType )
StepsType GameManager::StringToStepsType( CString sStepsType )
{
sNotesType.MakeLower();
sStepsType.MakeLower();
// HACK! We elminitated "ez2-single-hard", but we should still handle it.
if( sNotesType == "ez2-single-hard" )
sNotesType = "ez2-single";
if( sStepsType == "ez2-single-hard" )
sStepsType = "ez2-single";
// HACK! "para-single" used to be called just "para"
if( sNotesType == "para" )
sNotesType = "para-single";
if( sStepsType == "para" )
sStepsType = "para-single";
for( int i=0; i<NUM_STEPS_TYPES; i++ )
if( NotesTypes[i].name == sNotesType )
if( StepsTypes[i].name == sStepsType )
return StepsType(i);
// invalid StepsType
LOG->Warn( "Invalid StepsType string '%s' encountered. Assuming this is 'dance-single'.", sNotesType.c_str() );
LOG->Warn( "Invalid StepsType string '%s' encountered. Assuming this is 'dance-single'.", sStepsType.c_str() );
return STEPS_TYPE_DANCE_SINGLE;
}
CString GameManager::NotesTypeToString( StepsType st )
CString GameManager::StepsTypeToString( StepsType st )
{
ASSERT_M( st < NUM_STEPS_TYPES, ssprintf("%i", st) );
return NotesTypes[st].name;
return StepsTypes[st].name;
}
CString GameManager::NotesTypeToThemedString( StepsType st )
CString GameManager::StepsTypeToThemedString( StepsType st )
{
CString s = NotesTypeToString( st );
CString s = StepsTypeToString( st );
if( THEME->HasMetric( "StepsType", s ) )
return THEME->GetMetric( "StepsType", s );
else