cleanup test

This commit is contained in:
Glenn Maynard
2005-09-26 19:08:45 +00:00
parent 163aa1366a
commit d3ecba30a0
+21 -12
View File
@@ -129,21 +129,30 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName ) : ScreenWithMenuElement
FOREACH_PlayerNumber( p )
{
float fSeconds = GAMESTATE->m_pCurSong->GetStepsSeconds();
STATSMAN->m_CurStageStats.m_player[p].iActualDancePoints = rand()%3;
STATSMAN->m_CurStageStats.m_player[p].iPossibleDancePoints = 2;
STATSMAN->m_CurStageStats.m_player[p].iCurCombo = 0;
STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 0, false );
STATSMAN->m_CurStageStats.m_player[p].iCurCombo = 1;
STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 1, false );
STATSMAN->m_CurStageStats.m_player[p].iCurCombo = 50;
STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 25, false );
STATSMAN->m_CurStageStats.m_player[p].iCurCombo = 250;
STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 100, false );
if( rand()%2 )
{
STATSMAN->m_CurStageStats.m_player[p].iCurCombo = rand()%11000;
STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 110, false );
}
STATSMAN->m_CurStageStats.m_player[p].iCurCombo = 11000;
else
STATSMAN->m_CurStageStats.m_player[p].iCurCombo = 0;
STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 0, true );
STATSMAN->m_CurStageStats.m_player[p].iCurCombo += 50;
STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 0.10f * fSeconds, false );
STATSMAN->m_CurStageStats.m_player[p].iCurCombo = 0;
STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 0.15f * fSeconds, false );
STATSMAN->m_CurStageStats.m_player[p].iCurCombo = 1;
STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 0.25f * fSeconds, false );
STATSMAN->m_CurStageStats.m_player[p].iCurCombo = 50;
STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 0.35f * fSeconds, false );
STATSMAN->m_CurStageStats.m_player[p].iCurCombo = 0;
STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 0.45f * fSeconds, false );
STATSMAN->m_CurStageStats.m_player[p].iCurCombo = 1;
STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 0.50f * fSeconds, false );
STATSMAN->m_CurStageStats.m_player[p].iCurCombo = 100;
STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 1.00f * fSeconds, false );
if( rand()%5 == 0 )
{
STATSMAN->m_CurStageStats.m_player[p].bFailedEarlier = true;