Separate song and player mods. Set fall off for Battle.

This commit is contained in:
Steve Checkoway
2007-02-11 04:47:16 +00:00
parent 38cd50ffcc
commit d3c116a178
+40 -24
View File
@@ -1,35 +1,51 @@
function AreStageModsForced()
function AreStagePlayerModsForced()
local bExtraStage = GAMESTATE:IsAnExtraStage()
local bOni = GAMESTATE:GetPlayMode() == "PlayMode_Oni"
return bExtraStage or bOni
end
function AreStageSongModsForced()
local bExtraStage = GAMESTATE:IsAnExtraStage()
local pm = GAMESTATE:GetPlayMode()
local bOni = pm == "PlayMode_Oni"
local bBattle = pm == "PlayMode_Battle"
local bRave = pm == "PlayMode_Rave"
return bExtraStage or bOni or bBattle or bRave
end
function ScreenSelectMusic:setupmusicstagemods()
if not GAMESTATE:IsAnExtraStage() then return end
if GAMESTATE:GetPreferredSongGroup() == "---Group All---" and
not PREFSMAN:GetPreference("PickExtraStage") then
local song = GAMESTATE:GetCurrentSong()
GAMESTATE:SetPreferredSongGroup( song:GetGroupName() )
end
local pm = GAMESTATE:GetPlayMode()
local bExtra2 = GAMESTATE:IsExtraStage2()
local style = GAMESTATE:GetCurrentStyle()
local song, steps, po, so = SONGMAN:GetExtraStageInfo( bExtra2, style )
local difficulty = steps:GetDifficulty()
local Reverse = PlayerNumber:Reverse()
GAMESTATE:SetCurrentSong( song )
GAMESTATE:SetPreferredSong( song )
if pm == "PlayMode_Battle" or pm == "PlayMode_Rave" then
local so = GAMESTATE:GetDefaultSongOptions() .. ",failoff"
GAMESTATE:SetSongOptions( "ModsLevel_Stage", so )
MESSAGEMAN:Broadcast( "SongOptionsChanged" )
elseif GAMESTATE:IsAnExtraStage() then
if GAMESTATE:GetPreferredSongGroup() == "---Group All---" and
not PREFSMAN:GetPreference("PickExtraStage") then
local song = GAMESTATE:GetCurrentSong()
GAMESTATE:SetPreferredSongGroup( song:GetGroupName() )
end
for pn in ivalues(GAMESTATE:GetHumanPlayers()) do
GAMESTATE:SetCurrentSteps( pn, steps )
GAMESTATE:GetPlayerState(pn):SetPlayerOptions( "ModsLevel_Stage", po )
GAMESTATE:SetPreferredDifficulty( pn, difficulty )
MESSAGEMAN:Broadcast( "PlayerOptionsChangedP" .. (Reverse[pn]+1) )
local bExtra2 = GAMESTATE:IsExtraStage2()
local style = GAMESTATE:GetCurrentStyle()
local song, steps, po, so = SONGMAN:GetExtraStageInfo( bExtra2, style )
local difficulty = steps:GetDifficulty()
local Reverse = PlayerNumber:Reverse()
GAMESTATE:SetCurrentSong( song )
GAMESTATE:SetPreferredSong( song )
for pn in ivalues(GAMESTATE:GetHumanPlayers()) do
GAMESTATE:SetCurrentSteps( pn, steps )
GAMESTATE:GetPlayerState(pn):SetPlayerOptions( "ModsLevel_Stage", po )
GAMESTATE:SetPreferredDifficulty( pn, difficulty )
MESSAGEMAN:Broadcast( "PlayerOptionsChangedP" .. (Reverse[pn]+1) )
end
GAMESTATE:SetSongOptions( "ModsLevel_Stage", so )
MESSAGEMAN:Broadcast( "SongOptionsChanged" )
end
GAMESTATE:SetSongOptions( "ModsLevel_Stage", so )
MESSAGEMAN:Broadcast( "SongOptionsChanged" )
end
function ScreenSelectMusic:setupcoursestagemods()
@@ -53,7 +69,7 @@ function ScreenSelectMusic:setupcoursestagemods()
end
--
-- (c) 2006 Steve Checkoway
-- (c) 2006-2007 Steve Checkoway
-- All rights reserved.
--
-- Permission is hereby granted, free of charge, to any person obtaining a