Added SetVertsFromSplines to AMV. Moved const to the left side. Documentation for all new functions.
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+32
-31
@@ -100,11 +100,11 @@ enum NoteColumnSplineMode
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// NoteDisplay during rendering.
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struct NoteFieldRenderArgs
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{
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PlayerState const* player_state; // to look up PlayerOptions
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const PlayerState* player_state; // to look up PlayerOptions
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float reverse_offset_pixels;
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ReceptorArrowRow* receptor_row;
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GhostArrowRow* ghost_row;
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NoteData const* note_data;
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const NoteData* note_data;
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float first_beat;
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float last_beat;
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int first_row;
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@@ -137,7 +137,7 @@ struct NCSplineHandler
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void EvalDerivForBeat(float song_beat, float note_beat, vector<float>& ret) const;
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void EvalForReceptor(float song_beat, vector<float>& ret) const;
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static void MakeWeightedAverage(NCSplineHandler& out,
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NCSplineHandler const& from, NCSplineHandler const& to, float between);
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const NCSplineHandler& from, const NCSplineHandler& to, float between);
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CubicSplineN m_spline;
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NoteColumnSplineMode m_spline_mode;
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@@ -150,18 +150,18 @@ struct NCSplineHandler
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struct NoteColumnRenderArgs
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{
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void spae_pos_for_beat(PlayerState const* state,
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void spae_pos_for_beat(const PlayerState* state,
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float beat, float y_offset, float y_reverse_offset,
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vector<float>& sp_pos, vector<float>& ae_pos) const;
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void spae_zoom_for_beat(PlayerState const* state, float beat,
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void spae_zoom_for_beat(const PlayerState* state, float beat,
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vector<float>& sp_zoom, vector<float>& ae_zoom) const;
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void SetPRZForActor(Actor* actor,
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vector<float> const& sp_pos, vector<float> const& ae_pos,
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vector<float> const& sp_rot, vector<float> const& ae_rot,
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vector<float> const& sp_zoom, vector<float> const& ae_zoom) const;
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NCSplineHandler const* pos_handler;
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NCSplineHandler const* rot_handler;
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NCSplineHandler const* zoom_handler;
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const vector<float>& sp_pos, const vector<float>& ae_pos,
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const vector<float>& sp_rot, const vector<float>& ae_rot,
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const vector<float>& sp_zoom, const vector<float>& ae_zoom) const;
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const NCSplineHandler* pos_handler;
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const NCSplineHandler* rot_handler;
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const NCSplineHandler* zoom_handler;
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float song_beat;
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int column;
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};
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@@ -179,12 +179,12 @@ public:
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bool IsOnScreen( float fBeat, int iCol, int iDrawDistanceAfterTargetsPixels, int iDrawDistanceBeforeTargetsPixels ) const;
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bool DrawHoldsInRange(NoteFieldRenderArgs const& field_args,
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NoteColumnRenderArgs const& column_args,
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vector<NoteData::TrackMap::const_iterator> const& tap_set);
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bool DrawTapsInRange(NoteFieldRenderArgs const& field_args,
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NoteColumnRenderArgs const& column_args,
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vector<NoteData::TrackMap::const_iterator> const& tap_set);
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bool DrawHoldsInRange(const NoteFieldRenderArgs& field_args,
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const NoteColumnRenderArgs& column_args,
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const vector<NoteData::TrackMap::const_iterator>& tap_set);
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bool DrawTapsInRange(const NoteFieldRenderArgs& field_args,
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const NoteColumnRenderArgs& column_args,
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const vector<NoteData::TrackMap::const_iterator>& tap_set);
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/**
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* @brief Draw the TapNote onto the NoteField.
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* @param tn the TapNote in question.
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@@ -198,12 +198,12 @@ public:
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* @param fDrawDistanceAfterTargetsPixels how much to draw after the receptors.
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* @param fDrawDistanceBeforeTargetsPixels how much ot draw before the receptors.
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* @param fFadeInPercentOfDrawFar when to start fading in. */
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void DrawTap(const TapNote& tn, NoteFieldRenderArgs const& field_args,
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NoteColumnRenderArgs const& column_args, float fBeat,
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void DrawTap(const TapNote& tn, const NoteFieldRenderArgs& field_args,
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const NoteColumnRenderArgs& column_args, float fBeat,
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bool bOnSameRowAsHoldStart,
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bool bOnSameRowAsRollBeat, bool bIsAddition, float fPercentFadeToFail);
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void DrawHold(const TapNote& tn, NoteFieldRenderArgs const& field_args,
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NoteColumnRenderArgs const& column_args, int iRow, bool bIsBeingHeld,
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void DrawHold(const TapNote& tn, const NoteFieldRenderArgs& field_args,
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const NoteColumnRenderArgs& column_args, int iRow, bool bIsBeingHeld,
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const HoldNoteResult &Result,
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bool bIsAddition, float fPercentFadeToFail);
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@@ -217,18 +217,18 @@ private:
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Sprite *GetHoldSprite( NoteColorSprite ncs[NUM_HoldType][NUM_ActiveType], NotePart part, float fNoteBeat, bool bIsRoll, bool bIsBeingHeld );
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void DrawActor(const TapNote& tn, Actor* pActor, NotePart part,
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NoteFieldRenderArgs const& field_args,
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NoteColumnRenderArgs const& column_args, float fYOffset, float fBeat,
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const NoteFieldRenderArgs& field_args,
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const NoteColumnRenderArgs& column_args, float fYOffset, float fBeat,
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bool bIsAddition, float fPercentFadeToFail, float fColorScale,
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bool is_being_held);
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void DrawHoldBody(const TapNote& tn, NoteFieldRenderArgs const& field_args,
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NoteColumnRenderArgs const& column_args, float fBeat, bool bIsBeingHeld,
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void DrawHoldBody(const TapNote& tn, const NoteFieldRenderArgs& field_args,
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const NoteColumnRenderArgs& column_args, float fBeat, bool bIsBeingHeld,
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float fYHead, float fYTail,
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bool bIsAddition, float fPercentFadeToFail, float fColorScale,
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bool bGlow, float top_beat, float bottom_beat);
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void DrawHoldPart(vector<Sprite*> &vpSpr,
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NoteFieldRenderArgs const& field_args,
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NoteColumnRenderArgs const& column_args, int fYStep,
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const NoteFieldRenderArgs& field_args,
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const NoteColumnRenderArgs& column_args, int fYStep,
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float fPercentFadeToFail, float fColorScale, bool bGlow,
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float fOverlappedTime, float fYTop, float fYBottom, float fYStartPos,
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float fYEndPos, bool bWrapping, bool bAnchorToTop,
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@@ -275,13 +275,14 @@ struct NoteColumnRenderer : public Actor
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struct NCR_TweenState
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{
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NCR_TweenState();
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NCSplineHandler m_pos_handler;
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NCSplineHandler m_rot_handler;
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NCSplineHandler m_zoom_handler;
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static void MakeWeightedAverage(NCR_TweenState& out,
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NCR_TweenState const& from, NCR_TweenState const& to, float between);
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bool operator==(NCR_TweenState const& other) const;
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bool operator!=(NCR_TweenState const& other) const { return !operator==(other); }
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const NCR_TweenState& from, const NCR_TweenState& to, float between);
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bool operator==(const NCR_TweenState& other) const;
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bool operator!=(const NCR_TweenState& other) const { return !operator==(other); }
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};
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NCR_TweenState& NCR_DestTweenState()
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@@ -291,7 +292,7 @@ struct NoteColumnRenderer : public Actor
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else
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{ return NCR_Tweens.back(); }
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}
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NCR_TweenState const& NCR_DestTweenState() const { return const_cast<NoteColumnRenderer*>(this)->NCR_DestTweenState(); }
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const NCR_TweenState& NCR_DestTweenState() const { return const_cast<NoteColumnRenderer*>(this)->NCR_DestTweenState(); }
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virtual void SetCurrentTweenStart();
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virtual void EraseHeadTween();
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