Load all BMS data into a map, then parse. Removes extra re-parsing,

fixes stop and BPM changing, fixes stop/BPM change interactions with
time sig changing.
This commit is contained in:
Glenn Maynard
2004-11-03 06:54:05 +00:00
parent fc743ca02e
commit d398a38094
2 changed files with 339 additions and 425 deletions
+9 -2
View File
@@ -9,14 +9,21 @@ class Steps;
class BMSLoader: public NotesLoader
{
bool LoadFromBMSFile( const CString &sPath, Steps &out1, const map<CString,int> &mapWavIdToKeysoundIndex );
void SlideDuplicateDifficulties( Song &p );
map<int, float> m_MeasureToTimeSig;
float GetBeatsPerMeasure( int iMeasure ) const;
int GetMeasureStartRow( int iMeasureNo ) const;
typedef multimap<CString, CString> NameToData_t;
bool ReadBMSFile( const CString &sPath, BMSLoader::NameToData_t &mapNameToData );
bool LoadFromBMSFile( const CString &sPath, const NameToData_t &mapNameToData, Steps &out1 );
void ReadGlobalTags( const NameToData_t &mapNameToData, Song &out );
bool GetTagFromMap( const BMSLoader::NameToData_t &mapNameToData, const CString &sName, CString &sOut );
CString m_sDir;
map<CString,int> m_mapWavIdToKeysoundIndex;
public:
void GetApplicableFiles( CString sPath, CStringArray &out );
bool LoadFromDir( CString sDir, Song &out );