MENU_BUTTON_ -> GAME_BUTTON_

This commit is contained in:
Chris Danford
2008-05-21 05:36:09 +00:00
parent f179a6d34b
commit d377c2b1a4
18 changed files with 111 additions and 111 deletions
+5 -5
View File
@@ -346,7 +346,7 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
// Handle late joining
if( m_SelectionState != SelectionState_Finalized && input.MenuI == MENU_BUTTON_START && input.type == IET_FIRST_PRESS && GAMESTATE->JoinInput(input.pn) )
if( m_SelectionState != SelectionState_Finalized && input.MenuI == GAME_BUTTON_START && input.type == IET_FIRST_PRESS && GAMESTATE->JoinInput(input.pn) )
{
// The current steps may no longer be playable. If one player has double steps
// selected, they are no longer playable now that P2 has joined.
@@ -385,7 +385,7 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
// Check for "Press START again for options" button press
if( m_SelectionState == SelectionState_Finalized &&
input.MenuI == MENU_BUTTON_START &&
input.MenuI == GAME_BUTTON_START &&
input.type != IET_RELEASE &&
OPTIONS_MENU_AVAILABLE.GetValue() )
{
@@ -466,15 +466,15 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
{
switch( input.MenuI )
{
case MENU_BUTTON_LEFT:
case GAME_BUTTON_LEFT:
ChangeDifficulty( input.pn, -1 );
m_bAcceptSelectRelease[input.pn] = false;
break;
case MENU_BUTTON_RIGHT:
case GAME_BUTTON_RIGHT:
ChangeDifficulty( input.pn, +1 );
m_bAcceptSelectRelease[input.pn] = false;
break;
case MENU_BUTTON_START:
case GAME_BUTTON_START:
m_bAcceptSelectRelease[input.pn] = false;
if( MODE_MENU_AVAILABLE )
m_MusicWheel.NextSort();