MENU_BUTTON_ -> GAME_BUTTON_

This commit is contained in:
Chris Danford
2008-05-21 05:36:09 +00:00
parent f179a6d34b
commit d377c2b1a4
18 changed files with 111 additions and 111 deletions
+2 -2
View File
@@ -62,7 +62,7 @@ void ScreenPlayerOptions::Input( const InputEventPlus &input )
if( m_bAskOptionsMessage &&
input.type == IET_FIRST_PRESS &&
!m_In.IsTransitioning() &&
input.MenuI == MENU_BUTTON_START )
input.MenuI == GAME_BUTTON_START )
{
if( m_bAcceptedChoices && !m_bGoToOptions )
{
@@ -95,7 +95,7 @@ void ScreenPlayerOptions::Input( const InputEventPlus &input )
ScreenOptionsMaster::Input( input );
// UGLY: Update m_Disqualified whenever Start is pressed
if( GAMESTATE->IsHumanPlayer(pn) && input.MenuI == MENU_BUTTON_START )
if( GAMESTATE->IsHumanPlayer(pn) && input.MenuI == GAME_BUTTON_START )
{
int row = m_iCurrentRow[pn];
UpdateDisqualified( row, pn );