MENU_BUTTON_ -> GAME_BUTTON_
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@@ -62,7 +62,7 @@ void ScreenPlayerOptions::Input( const InputEventPlus &input )
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if( m_bAskOptionsMessage &&
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input.type == IET_FIRST_PRESS &&
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!m_In.IsTransitioning() &&
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input.MenuI == MENU_BUTTON_START )
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input.MenuI == GAME_BUTTON_START )
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{
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if( m_bAcceptedChoices && !m_bGoToOptions )
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{
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@@ -95,7 +95,7 @@ void ScreenPlayerOptions::Input( const InputEventPlus &input )
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ScreenOptionsMaster::Input( input );
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// UGLY: Update m_Disqualified whenever Start is pressed
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if( GAMESTATE->IsHumanPlayer(pn) && input.MenuI == MENU_BUTTON_START )
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if( GAMESTATE->IsHumanPlayer(pn) && input.MenuI == GAME_BUTTON_START )
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{
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int row = m_iCurrentRow[pn];
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UpdateDisqualified( row, pn );
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