MENU_BUTTON_ -> GAME_BUTTON_

This commit is contained in:
Chris Danford
2008-05-21 05:36:09 +00:00
parent f179a6d34b
commit d377c2b1a4
18 changed files with 111 additions and 111 deletions
+4 -4
View File
@@ -317,8 +317,8 @@ void ScreenNetSelectMusic::MenuLeft( const InputEventPlus &input )
{
PlayerNumber pn = input.pn;
bool bLeftPressed = INPUTMAPPER->IsBeingPressed( MENU_BUTTON_LEFT, pn );
bool bRightPressed = INPUTMAPPER->IsBeingPressed( MENU_BUTTON_RIGHT, pn );
bool bLeftPressed = INPUTMAPPER->IsBeingPressed( GAME_BUTTON_LEFT, pn );
bool bRightPressed = INPUTMAPPER->IsBeingPressed( GAME_BUTTON_RIGHT, pn );
bool bLeftAndRightPressed = bLeftPressed && bRightPressed;
if ( bLeftAndRightPressed )
@@ -331,8 +331,8 @@ void ScreenNetSelectMusic::MenuRight( const InputEventPlus &input )
{
PlayerNumber pn = input.pn;
bool bLeftPressed = INPUTMAPPER->IsBeingPressed( MENU_BUTTON_LEFT, pn );
bool bRightPressed = INPUTMAPPER->IsBeingPressed( MENU_BUTTON_RIGHT, pn );
bool bLeftPressed = INPUTMAPPER->IsBeingPressed( GAME_BUTTON_LEFT, pn );
bool bRightPressed = INPUTMAPPER->IsBeingPressed( GAME_BUTTON_RIGHT, pn );
bool bLeftAndRightPressed = bLeftPressed && bRightPressed;
if ( bLeftAndRightPressed )