MENU_BUTTON_ -> GAME_BUTTON_
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@@ -257,8 +257,8 @@ void ScreenJukebox::Input( const InputEventPlus &input )
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switch( input.MenuI )
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{
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case MENU_BUTTON_LEFT:
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case MENU_BUTTON_RIGHT:
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case GAME_BUTTON_LEFT:
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case GAME_BUTTON_RIGHT:
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SCREENMAN->PostMessageToTopScreen( SM_NotesEnded, 0 );
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return;
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}
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