MENU_BUTTON_ -> GAME_BUTTON_
This commit is contained in:
@@ -114,7 +114,7 @@ void ScreenEnding::Input( const InputEventPlus &input )
|
||||
{
|
||||
switch( input.MenuI )
|
||||
{
|
||||
case MENU_BUTTON_START:
|
||||
case GAME_BUTTON_START:
|
||||
SCREENMAN->PostMessageToTopScreen( SM_BeginFadingOut, 0 );
|
||||
break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user