MENU_BUTTON_ -> GAME_BUTTON_

This commit is contained in:
Chris Danford
2008-05-21 05:36:09 +00:00
parent f179a6d34b
commit d377c2b1a4
18 changed files with 111 additions and 111 deletions
+44 -44
View File
@@ -444,10 +444,10 @@ static const Game g_Game_Dance =
"dance", // m_szName
NUM_DANCE_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
{ "Left", MENU_BUTTON_LEFT },
{ "Right", MENU_BUTTON_RIGHT },
{ "Up", MENU_BUTTON_UP },
{ "Down", MENU_BUTTON_DOWN },
{ "Left", GAME_BUTTON_LEFT },
{ "Right", GAME_BUTTON_RIGHT },
{ "Up", GAME_BUTTON_UP },
{ "Down", GAME_BUTTON_DOWN },
{ "UpLeft", GameButton_Invalid },
{ "UpRight", GameButton_Invalid },
},
@@ -757,11 +757,11 @@ static const Game g_Game_Pump =
"pump", // m_szName
NUM_PUMP_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
{ "UpLeft", MENU_BUTTON_UP },
{ "UpRight", MENU_BUTTON_DOWN },
{ "Center", MENU_BUTTON_START },
{ "DownLeft", MENU_BUTTON_LEFT },
{ "DownRight", MENU_BUTTON_RIGHT },
{ "UpLeft", GAME_BUTTON_UP },
{ "UpRight", GAME_BUTTON_DOWN },
{ "Center", GAME_BUTTON_START },
{ "DownLeft", GAME_BUTTON_LEFT },
{ "DownRight", GAME_BUTTON_RIGHT },
},
&g_AutoKeyMappings_Pump
},
@@ -1022,11 +1022,11 @@ static const Game g_Game_Ez2 =
"ez2", // m_szName
NUM_EZ2_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
{ "FootUpLeft", MENU_BUTTON_UP },
{ "FootUpRight", MENU_BUTTON_DOWN },
{ "FootDown", MENU_BUTTON_START },
{ "HandUpLeft", MENU_BUTTON_LEFT },
{ "HandUpRight", MENU_BUTTON_RIGHT },
{ "FootUpLeft", GAME_BUTTON_UP },
{ "FootUpRight", GAME_BUTTON_DOWN },
{ "FootDown", GAME_BUTTON_START },
{ "HandUpLeft", GAME_BUTTON_LEFT },
{ "HandUpRight", GAME_BUTTON_RIGHT },
{ "HandLrLeft", GameButton_Invalid },
{ "HandLrRight", GameButton_Invalid },
},
@@ -1152,11 +1152,11 @@ static const Game g_Game_Para =
"para", // m_szName
NUM_PARA_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
{ "Left", MENU_BUTTON_LEFT },
{ "UpLeft", MENU_BUTTON_DOWN },
{ "Left", GAME_BUTTON_LEFT },
{ "UpLeft", GAME_BUTTON_DOWN },
{ "Up", GameButton_Invalid },
{ "UpRight", MENU_BUTTON_UP },
{ "Right", MENU_BUTTON_RIGHT },
{ "UpRight", GAME_BUTTON_UP },
{ "Right", GAME_BUTTON_RIGHT },
},
&g_AutoKeyMappings_Para
},
@@ -1249,14 +1249,14 @@ static const Game g_Game_DS3DDX =
"ds3ddx", // m_szName
NUM_DS3DDX_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
{ "HandLeft", MENU_BUTTON_LEFT },
{ "HandLeft", GAME_BUTTON_LEFT },
{ "FootDownLeft", GameButton_Invalid },
{ "FootUpLeft", GameButton_Invalid },
{ "HandUp", MENU_BUTTON_UP },
{ "HandDown", MENU_BUTTON_DOWN },
{ "HandUp", GAME_BUTTON_UP },
{ "HandDown", GAME_BUTTON_DOWN },
{ "FootUpRight", GameButton_Invalid },
{ "FootDownRight", GameButton_Invalid },
{ "HandRight", MENU_BUTTON_RIGHT },
{ "HandRight", GAME_BUTTON_RIGHT },
},
&g_AutoKeyMappings_DS3DDX
},
@@ -1507,15 +1507,15 @@ static const Game g_Game_Beat =
"beat", // m_szName
NUM_BEAT_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
{ "Key1", MENU_BUTTON_LEFT },
{ "Key1", GAME_BUTTON_LEFT },
{ "Key2", GameButton_Invalid },
{ "Key3", MENU_BUTTON_RIGHT },
{ "Key3", GAME_BUTTON_RIGHT },
{ "Key4", GameButton_Invalid },
{ "Key5", GameButton_Invalid },
{ "Key6", GameButton_Invalid },
{ "Key7", GameButton_Invalid },
{ "Scratch up", MENU_BUTTON_UP },
{ "Scratch down", MENU_BUTTON_DOWN },
{ "Scratch up", GAME_BUTTON_UP },
{ "Scratch down", GAME_BUTTON_DOWN },
},
&g_AutoKeyMappings_Beat
},
@@ -1686,10 +1686,10 @@ static const Game g_Game_Maniax =
"maniax", // m_szName
NUM_MANIAX_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
{ "HandUpLeft", MENU_BUTTON_LEFT },
{ "HandUpRight", MENU_BUTTON_RIGHT },
{ "HandLrLeft", MENU_BUTTON_DOWN },
{ "HandLrRight", MENU_BUTTON_UP },
{ "HandUpLeft", GAME_BUTTON_LEFT },
{ "HandUpRight", GAME_BUTTON_RIGHT },
{ "HandLrLeft", GAME_BUTTON_DOWN },
{ "HandLrRight", GAME_BUTTON_UP },
},
&g_AutoKeyMappings_Maniax
},
@@ -2091,10 +2091,10 @@ static const Game g_Game_Techno =
"techno", // m_szName
NUM_TECHNO_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
{ "Left", MENU_BUTTON_LEFT },
{ "Right", MENU_BUTTON_RIGHT },
{ "Up", MENU_BUTTON_UP },
{ "Down", MENU_BUTTON_DOWN },
{ "Left", GAME_BUTTON_LEFT },
{ "Right", GAME_BUTTON_RIGHT },
{ "Up", GAME_BUTTON_UP },
{ "Down", GAME_BUTTON_DOWN },
{ "UpLeft", GameButton_Invalid },
{ "UpRight", GameButton_Invalid },
{ "Center", GameButton_Invalid },
@@ -2240,13 +2240,13 @@ static const Game g_Game_Popn =
NUM_POPN_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
{ "Left White", GameButton_Invalid },
{ "Left Yellow", MENU_BUTTON_UP },
{ "Left Yellow", GAME_BUTTON_UP },
{ "Left Green", GameButton_Invalid },
{ "Left Blue", MENU_BUTTON_LEFT },
{ "Red", MENU_BUTTON_START },
{ "Right Blue", MENU_BUTTON_RIGHT },
{ "Left Blue", GAME_BUTTON_LEFT },
{ "Red", GAME_BUTTON_START },
{ "Right Blue", GAME_BUTTON_RIGHT },
{ "Right Green", GameButton_Invalid },
{ "Right Yellow", MENU_BUTTON_DOWN },
{ "Right Yellow", GAME_BUTTON_DOWN },
{ "Right White", GameButton_Invalid },
},
&g_AutoKeyMappings_Popn
@@ -2322,7 +2322,7 @@ static const Game g_Game_Karaoke =
"karaoke", // m_szName
NUM_KARAOKE_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
{ "Left", MENU_BUTTON_LEFT },
{ "Left", GAME_BUTTON_LEFT },
},
&g_AutoKeyMappings_Karaoke
},
@@ -2410,10 +2410,10 @@ static const Game g_Game_Lights =
"lights", // m_szName
NUM_LIGHTS_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
{ "MarqueeUpLeft", MENU_BUTTON_LEFT },
{ "MarqueeUpRight", MENU_BUTTON_RIGHT },
{ "MarqueeLrLeft", MENU_BUTTON_UP },
{ "MarqueeLrRight", MENU_BUTTON_DOWN },
{ "MarqueeUpLeft", GAME_BUTTON_LEFT },
{ "MarqueeUpRight", GAME_BUTTON_RIGHT },
{ "MarqueeLrLeft", GAME_BUTTON_UP },
{ "MarqueeLrRight", GAME_BUTTON_DOWN },
{ "ButtonsLeft", GameButton_Invalid },
{ "ButtonsRight", GameButton_Invalid },
{ "BassLeft", GameButton_Invalid },