MENU_BUTTON_ -> GAME_BUTTON_
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@@ -444,10 +444,10 @@ static const Game g_Game_Dance =
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"dance", // m_szName
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NUM_DANCE_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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{ "Left", MENU_BUTTON_LEFT },
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{ "Right", MENU_BUTTON_RIGHT },
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{ "Up", MENU_BUTTON_UP },
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{ "Down", MENU_BUTTON_DOWN },
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{ "Left", GAME_BUTTON_LEFT },
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{ "Right", GAME_BUTTON_RIGHT },
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{ "Up", GAME_BUTTON_UP },
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{ "Down", GAME_BUTTON_DOWN },
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{ "UpLeft", GameButton_Invalid },
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{ "UpRight", GameButton_Invalid },
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},
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@@ -757,11 +757,11 @@ static const Game g_Game_Pump =
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"pump", // m_szName
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NUM_PUMP_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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{ "UpLeft", MENU_BUTTON_UP },
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{ "UpRight", MENU_BUTTON_DOWN },
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{ "Center", MENU_BUTTON_START },
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{ "DownLeft", MENU_BUTTON_LEFT },
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{ "DownRight", MENU_BUTTON_RIGHT },
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{ "UpLeft", GAME_BUTTON_UP },
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{ "UpRight", GAME_BUTTON_DOWN },
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{ "Center", GAME_BUTTON_START },
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{ "DownLeft", GAME_BUTTON_LEFT },
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{ "DownRight", GAME_BUTTON_RIGHT },
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},
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&g_AutoKeyMappings_Pump
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},
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@@ -1022,11 +1022,11 @@ static const Game g_Game_Ez2 =
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"ez2", // m_szName
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NUM_EZ2_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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{ "FootUpLeft", MENU_BUTTON_UP },
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{ "FootUpRight", MENU_BUTTON_DOWN },
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{ "FootDown", MENU_BUTTON_START },
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{ "HandUpLeft", MENU_BUTTON_LEFT },
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{ "HandUpRight", MENU_BUTTON_RIGHT },
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{ "FootUpLeft", GAME_BUTTON_UP },
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{ "FootUpRight", GAME_BUTTON_DOWN },
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{ "FootDown", GAME_BUTTON_START },
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{ "HandUpLeft", GAME_BUTTON_LEFT },
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{ "HandUpRight", GAME_BUTTON_RIGHT },
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{ "HandLrLeft", GameButton_Invalid },
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{ "HandLrRight", GameButton_Invalid },
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},
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@@ -1152,11 +1152,11 @@ static const Game g_Game_Para =
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"para", // m_szName
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NUM_PARA_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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{ "Left", MENU_BUTTON_LEFT },
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{ "UpLeft", MENU_BUTTON_DOWN },
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{ "Left", GAME_BUTTON_LEFT },
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{ "UpLeft", GAME_BUTTON_DOWN },
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{ "Up", GameButton_Invalid },
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{ "UpRight", MENU_BUTTON_UP },
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{ "Right", MENU_BUTTON_RIGHT },
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{ "UpRight", GAME_BUTTON_UP },
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{ "Right", GAME_BUTTON_RIGHT },
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},
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&g_AutoKeyMappings_Para
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},
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@@ -1249,14 +1249,14 @@ static const Game g_Game_DS3DDX =
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"ds3ddx", // m_szName
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NUM_DS3DDX_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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{ "HandLeft", MENU_BUTTON_LEFT },
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{ "HandLeft", GAME_BUTTON_LEFT },
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{ "FootDownLeft", GameButton_Invalid },
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{ "FootUpLeft", GameButton_Invalid },
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{ "HandUp", MENU_BUTTON_UP },
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{ "HandDown", MENU_BUTTON_DOWN },
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{ "HandUp", GAME_BUTTON_UP },
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{ "HandDown", GAME_BUTTON_DOWN },
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{ "FootUpRight", GameButton_Invalid },
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{ "FootDownRight", GameButton_Invalid },
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{ "HandRight", MENU_BUTTON_RIGHT },
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{ "HandRight", GAME_BUTTON_RIGHT },
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},
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&g_AutoKeyMappings_DS3DDX
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},
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@@ -1507,15 +1507,15 @@ static const Game g_Game_Beat =
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"beat", // m_szName
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NUM_BEAT_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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{ "Key1", MENU_BUTTON_LEFT },
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{ "Key1", GAME_BUTTON_LEFT },
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{ "Key2", GameButton_Invalid },
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{ "Key3", MENU_BUTTON_RIGHT },
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{ "Key3", GAME_BUTTON_RIGHT },
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{ "Key4", GameButton_Invalid },
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{ "Key5", GameButton_Invalid },
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{ "Key6", GameButton_Invalid },
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{ "Key7", GameButton_Invalid },
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{ "Scratch up", MENU_BUTTON_UP },
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{ "Scratch down", MENU_BUTTON_DOWN },
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{ "Scratch up", GAME_BUTTON_UP },
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{ "Scratch down", GAME_BUTTON_DOWN },
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},
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&g_AutoKeyMappings_Beat
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},
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@@ -1686,10 +1686,10 @@ static const Game g_Game_Maniax =
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"maniax", // m_szName
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NUM_MANIAX_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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{ "HandUpLeft", MENU_BUTTON_LEFT },
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{ "HandUpRight", MENU_BUTTON_RIGHT },
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{ "HandLrLeft", MENU_BUTTON_DOWN },
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{ "HandLrRight", MENU_BUTTON_UP },
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{ "HandUpLeft", GAME_BUTTON_LEFT },
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{ "HandUpRight", GAME_BUTTON_RIGHT },
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{ "HandLrLeft", GAME_BUTTON_DOWN },
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{ "HandLrRight", GAME_BUTTON_UP },
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},
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&g_AutoKeyMappings_Maniax
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},
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@@ -2091,10 +2091,10 @@ static const Game g_Game_Techno =
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"techno", // m_szName
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NUM_TECHNO_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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{ "Left", MENU_BUTTON_LEFT },
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{ "Right", MENU_BUTTON_RIGHT },
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{ "Up", MENU_BUTTON_UP },
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{ "Down", MENU_BUTTON_DOWN },
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{ "Left", GAME_BUTTON_LEFT },
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{ "Right", GAME_BUTTON_RIGHT },
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{ "Up", GAME_BUTTON_UP },
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{ "Down", GAME_BUTTON_DOWN },
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{ "UpLeft", GameButton_Invalid },
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{ "UpRight", GameButton_Invalid },
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{ "Center", GameButton_Invalid },
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@@ -2240,13 +2240,13 @@ static const Game g_Game_Popn =
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NUM_POPN_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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{ "Left White", GameButton_Invalid },
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{ "Left Yellow", MENU_BUTTON_UP },
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{ "Left Yellow", GAME_BUTTON_UP },
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{ "Left Green", GameButton_Invalid },
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{ "Left Blue", MENU_BUTTON_LEFT },
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{ "Red", MENU_BUTTON_START },
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{ "Right Blue", MENU_BUTTON_RIGHT },
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{ "Left Blue", GAME_BUTTON_LEFT },
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{ "Red", GAME_BUTTON_START },
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{ "Right Blue", GAME_BUTTON_RIGHT },
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{ "Right Green", GameButton_Invalid },
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{ "Right Yellow", MENU_BUTTON_DOWN },
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{ "Right Yellow", GAME_BUTTON_DOWN },
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{ "Right White", GameButton_Invalid },
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},
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&g_AutoKeyMappings_Popn
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@@ -2322,7 +2322,7 @@ static const Game g_Game_Karaoke =
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"karaoke", // m_szName
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NUM_KARAOKE_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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{ "Left", MENU_BUTTON_LEFT },
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{ "Left", GAME_BUTTON_LEFT },
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},
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&g_AutoKeyMappings_Karaoke
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},
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@@ -2410,10 +2410,10 @@ static const Game g_Game_Lights =
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"lights", // m_szName
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NUM_LIGHTS_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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{ "MarqueeUpLeft", MENU_BUTTON_LEFT },
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{ "MarqueeUpRight", MENU_BUTTON_RIGHT },
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{ "MarqueeLrLeft", MENU_BUTTON_UP },
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{ "MarqueeLrRight", MENU_BUTTON_DOWN },
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{ "MarqueeUpLeft", GAME_BUTTON_LEFT },
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{ "MarqueeUpRight", GAME_BUTTON_RIGHT },
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{ "MarqueeLrLeft", GAME_BUTTON_UP },
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{ "MarqueeLrRight", GAME_BUTTON_DOWN },
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{ "ButtonsLeft", GameButton_Invalid },
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{ "ButtonsRight", GameButton_Invalid },
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{ "BassLeft", GameButton_Invalid },
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