simplify
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@@ -543,14 +543,12 @@ void Model::PlayAnimation( const RString &sAniName, float fPlayRate )
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if( nParentBone != -1 )
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if( nParentBone != -1 )
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{
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{
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RageMatrixMultiply( &m_vpBones[i].m_Absolute, &m_vpBones[nParentBone].m_Absolute, &m_vpBones[i].m_Relative );
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RageMatrixMultiply( &m_vpBones[i].m_Absolute, &m_vpBones[nParentBone].m_Absolute, &m_vpBones[i].m_Relative );
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m_vpBones[i].m_Final = m_vpBones[i].m_Absolute;
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}
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}
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else
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else
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{
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{
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m_vpBones[i].m_Absolute = m_vpBones[i].m_Relative;
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m_vpBones[i].m_Absolute = m_vpBones[i].m_Relative;
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m_vpBones[i].m_Final = m_vpBones[i].m_Relative;
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}
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}
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m_vpBones[i].m_Final = m_vpBones[i].m_Absolute;
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}
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}
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// subtract out the bone's resting position
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// subtract out the bone's resting position
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