Do the same with hold notes as with tap notes.
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@@ -509,7 +509,7 @@ int ScoreKeeperMAX2::HoldNoteScoreToDancePoints( HoldNoteScore hns )
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case PLAY_MODE_ONI:
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switch( hns )
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{
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case HNS_OK: return GAMESTATE->ShowMarvelous()? +3:+2;
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case HNS_OK: return GAMESTATE->ShowMarvelous() && PREFSMAN->m_bDancePointsForOni ? +3:+2;
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case HNS_NG: return +0;
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}
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break;
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