remove guitar cruft

There was a bunch of code for handling guitar-specific input such as hammer-ons/pull-offs and strumming. Given that guitar was removed, and as far as I understand, will not be added back into SM5, it makes sense to remove code that had no other use.
This commit is contained in:
Flameshadowxeroshin
2015-12-05 11:12:17 -06:00
parent a35fa1416e
commit d329c80ad3
12 changed files with 17 additions and 465 deletions
-22
View File
@@ -94,28 +94,6 @@ public:
/** @brief The Player's HealthState in general terms. */
HealthState m_HealthState;
/**
* @brief Set to the MusicSeconds of when the a strum button was pressed.
*
* If -1, the strum window has passed. */
float m_fLastStrumMusicSeconds;
/**
* @brief Set to the MusicSeconds of the last note successfully strummed or hammered in a hopochain.
*
* If -1, then there is no current hopo chain. */
float m_fLastHopoNoteMusicSeconds;
/**
* @brief Set to the column in the current hopo chain.
*
* If -1, then there is no current hopo chain. */
int m_iLastHopoNoteCol;
/** @brief Reset the hopo state to its default. */
void ClearHopoState()
{
m_fLastHopoNoteMusicSeconds = -1;
m_iLastHopoNoteCol = -1;
}
/** @brief The type of person/machine controlling the Player. */
PlayerController m_PlayerController;