remove guitar cruft
There was a bunch of code for handling guitar-specific input such as hammer-ons/pull-offs and strumming. Given that guitar was removed, and as far as I understand, will not be added back into SM5, it makes sense to remove code that had no other use.
This commit is contained in:
@@ -94,28 +94,6 @@ public:
|
||||
/** @brief The Player's HealthState in general terms. */
|
||||
HealthState m_HealthState;
|
||||
|
||||
/**
|
||||
* @brief Set to the MusicSeconds of when the a strum button was pressed.
|
||||
*
|
||||
* If -1, the strum window has passed. */
|
||||
float m_fLastStrumMusicSeconds;
|
||||
/**
|
||||
* @brief Set to the MusicSeconds of the last note successfully strummed or hammered in a hopochain.
|
||||
*
|
||||
* If -1, then there is no current hopo chain. */
|
||||
float m_fLastHopoNoteMusicSeconds;
|
||||
/**
|
||||
* @brief Set to the column in the current hopo chain.
|
||||
*
|
||||
* If -1, then there is no current hopo chain. */
|
||||
int m_iLastHopoNoteCol;
|
||||
|
||||
/** @brief Reset the hopo state to its default. */
|
||||
void ClearHopoState()
|
||||
{
|
||||
m_fLastHopoNoteMusicSeconds = -1;
|
||||
m_iLastHopoNoteCol = -1;
|
||||
}
|
||||
/** @brief The type of person/machine controlling the Player. */
|
||||
PlayerController m_PlayerController;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user