remove guitar cruft
There was a bunch of code for handling guitar-specific input such as hammer-ons/pull-offs and strumming. Given that guitar was removed, and as far as I understand, will not be added back into SM5, it makes sense to remove code that had no other use.
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+3
-8
@@ -138,8 +138,6 @@ struct TapNote
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TapNoteResult result;
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/** @brief The Player that is supposed to hit this note. This is mainly for Routine Mode. */
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PlayerNumber pn;
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/** @brief Can this note be hammered on or pulled off? This is set before gameplay begins. */
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bool bHopoPossible;
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// used only if Type == attack:
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RString sAttackModifiers;
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@@ -160,16 +158,14 @@ struct TapNote
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void PushSelf( lua_State *L );
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TapNote(): type(TapNoteType_Empty), subType(TapNoteSubType_Invalid),
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source(TapNoteSource_Original), result(), pn(PLAYER_INVALID),
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bHopoPossible(false), sAttackModifiers(""), fAttackDurationSeconds(0),
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iKeysoundIndex(-1), iDuration(0), HoldResult() {}
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source(TapNoteSource_Original), result(), pn(PLAYER_INVALID), sAttackModifiers(""),
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fAttackDurationSeconds(0), iKeysoundIndex(-1), iDuration(0), HoldResult() {}
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void Init()
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{
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type = TapNoteType_Empty;
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subType = TapNoteSubType_Invalid;
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source = TapNoteSource_Original;
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pn = PLAYER_INVALID,
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bHopoPossible = false;
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fAttackDurationSeconds = 0.f;
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iKeysoundIndex = -1;
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iDuration = 0;
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@@ -182,8 +178,7 @@ struct TapNote
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float fAttackDurationSeconds_,
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int iKeysoundIndex_ ):
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type(type_), subType(subType_), source(source_), result(),
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pn(PLAYER_INVALID), bHopoPossible(false),
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sAttackModifiers(sAttackModifiers_),
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pn(PLAYER_INVALID), sAttackModifiers(sAttackModifiers_),
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fAttackDurationSeconds(fAttackDurationSeconds_),
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iKeysoundIndex(iKeysoundIndex_), iDuration(0), HoldResult()
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{
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