remove guitar cruft

There was a bunch of code for handling guitar-specific input such as hammer-ons/pull-offs and strumming. Given that guitar was removed, and as far as I understand, will not be added back into SM5, it makes sense to remove code that had no other use.
This commit is contained in:
Flameshadowxeroshin
2015-12-05 11:12:17 -06:00
parent a35fa1416e
commit d329c80ad3
12 changed files with 17 additions and 465 deletions
+2 -6
View File
@@ -501,8 +501,6 @@ bool NoteDisplay::DrawHoldsInRange(const NoteFieldRenderArgs& field_args,
}
bool is_addition = (tn.source == TapNoteSource_Addition);
bool hopo_possible = (tn.bHopoPossible);
bool use_addition_coloring = is_addition || hopo_possible;
const bool hold_ghost_showing = tn.HoldResult.bActive && tn.HoldResult.fLife > 0;
const bool is_holding = tn.HoldResult.bHeld;
if(hold_ghost_showing)
@@ -520,7 +518,7 @@ bool NoteDisplay::DrawHoldsInRange(const NoteFieldRenderArgs& field_args,
}
DrawHold(tn, field_args, column_args, start_row, is_holding, result,
use_addition_coloring,
is_addition,
in_selection_range ? field_args.selection_glow : field_args.fail_fade);
bool note_upcoming = NoteRowToBeat(start_row) >
@@ -602,12 +600,10 @@ bool NoteDisplay::DrawTapsInRange(const NoteFieldRenderArgs& field_args,
}
bool is_addition = (tn.source == TapNoteSource_Addition);
bool hopo_possible = (tn.bHopoPossible);
bool use_addition_coloring = is_addition || hopo_possible;
DrawTap(tn, field_args, column_args,
NoteRowToVisibleBeat(m_pPlayerState, tap_row),
hold_begins_on_this_beat, roll_begins_on_this_beat,
use_addition_coloring,
is_addition,
in_selection_range ? field_args.selection_glow : field_args.fail_fade);
any_upcoming |= NoteRowToBeat(tap_row) >