fix eval stats off by 1
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@@ -29,10 +29,10 @@ void StageStats::Init()
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iSongsPassed[p] = iSongsPlayed[p] = 0;
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iSongsPassed[p] = iSongsPlayed[p] = 0;
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iTotalError[p] = 0;
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iTotalError[p] = 0;
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memset( iTapNoteScores[p], 0, sizeof(iTapNoteScores[p]) );
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ZERO( iTapNoteScores[p] );
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memset( iHoldNoteScores[p], 0, sizeof(iHoldNoteScores[p]) );
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ZERO( iHoldNoteScores[p] );
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radarPossible[p].Init();
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ZERO( radarPossible[p] ); // zero, don't init. We're going to be incrementing these
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radarActual[p].Init();
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ZERO( radarActual[p] ); // zero, don't init. We're going to be incrementing these
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fFirstSecond[p] = 999999;
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fFirstSecond[p] = 999999;
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fLastSecond[p] = 0;
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fLastSecond[p] = 0;
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