in the middle of working on 1.70. Now compiles in Visual Studio.net
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@@ -23,7 +23,7 @@ void ActorFrame::RenderPrimitives()
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void ActorFrame::Update( float fDeltaTime )
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{
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// RageLog( "ActorFrame::Update( %f )", fDeltaTime );
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// HELPER.Log( "ActorFrame::Update( %f )", fDeltaTime );
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Actor::Update( fDeltaTime );
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