fix m_bAttackEndedThisUpdate being true when an attack begins
fix course global mods tweening
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@@ -808,8 +808,10 @@ void ScreenGameplay::SetupSong( int p, int iSongIndex )
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if( GAMESTATE->m_ActiveAttacks[p][s].fStartSecond == 0 )
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GAMESTATE->m_ActiveAttacks[p][s].fStartSecond = -1;
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}
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/* Update attack bOn flags. */
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GAMESTATE->Update(0);
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GAMESTATE->RebuildPlayerOptionsFromActiveAttacks( (PlayerNumber)p );
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/* Snap. */
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GAMESTATE->m_CurrentPlayerOptions[p] = GAMESTATE->m_PlayerOptions[p];
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NoteData pOriginalNoteData;
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