fix use of m_iColumnDrawOrder
in pump, draw inner-most first and outermost last
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@@ -741,8 +741,12 @@ void NoteField::DrawPrimitives()
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float fSelectedRangeGlow = SCALE( RageFastCos(RageTimer::GetTimeSinceStartFast()*2), -1, 1, 0.1f, 0.3f );
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for( int c=0; c<m_pNoteData->GetNumTracks(); c++ ) // for each arrow column
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const Style* pStyle = GAMESTATE->GetCurrentStyle();
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ASSERT( GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer == m_pNoteData->GetNumTracks() );
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for( int i=0; i<m_pNoteData->GetNumTracks(); i++ ) // for each arrow column
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{
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const int c = pStyle->m_iColumnDrawOrder[i];
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//
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// Draw all HoldNotes in this column (so that they appear under the tap notes)
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//
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