fix use of m_iColumnDrawOrder

in pump, draw inner-most first and outermost last
This commit is contained in:
Chris Danford
2007-03-11 23:26:49 +00:00
parent 8995426f84
commit d2e3c4b22c
2 changed files with 11 additions and 7 deletions
+5 -1
View File
@@ -741,8 +741,12 @@ void NoteField::DrawPrimitives()
float fSelectedRangeGlow = SCALE( RageFastCos(RageTimer::GetTimeSinceStartFast()*2), -1, 1, 0.1f, 0.3f );
for( int c=0; c<m_pNoteData->GetNumTracks(); c++ ) // for each arrow column
const Style* pStyle = GAMESTATE->GetCurrentStyle();
ASSERT( GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer == m_pNoteData->GetNumTracks() );
for( int i=0; i<m_pNoteData->GetNumTracks(); i++ ) // for each arrow column
{
const int c = pStyle->m_iColumnDrawOrder[i];
//
// Draw all HoldNotes in this column (so that they appear under the tap notes)
//