Well I suck at this, but I gotta improve. Trying to commit the delta noteskin for pump once more.
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Before Width: | Height: | Size: 350 B |
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Before Width: | Height: | Size: 3.9 KiB |
@@ -1,24 +0,0 @@
|
|||||||
local t = Def.ActorFrame{}
|
|
||||||
|
|
||||||
|
|
||||||
t[#t+1] = LoadActor("Center_blend")..{
|
|
||||||
InitCommand=cmd(diffuseshift;effectcolor1,color("#9b8737FF");effectcolor2,color("#9b8737FF");fadetop,0.5);
|
|
||||||
}
|
|
||||||
|
|
||||||
t[#t+1] = LoadActor("Center_blend")..{
|
|
||||||
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#ccb752FF");effectcolor2,color("#ccb75233");effectclock,"bgm";effecttiming,1,0,0,0;);
|
|
||||||
}
|
|
||||||
|
|
||||||
t[#t+1] = LoadActor("Center_fill")..{
|
|
||||||
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#ccb752FF");effectcolor2,color("#ccb752FF"));
|
|
||||||
}
|
|
||||||
|
|
||||||
t[#t+1] = LoadActor("Center_feet")..{
|
|
||||||
InitCommand=cmd(blend,Blend.Add;diffusealpha,0.6);
|
|
||||||
}
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|
||||||
|
|
||||||
|
|
||||||
t[#t+1] = LoadActor("Center border");
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|
||||||
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|
||||||
|
|
||||||
return t
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|
||||||
@@ -1,3 +0,0 @@
|
|||||||
return LoadActor("_CenterHit")..{
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|
||||||
InitCommand=cmd(x,2;y,2);
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|
||||||
}
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|
||||||
|
Before Width: | Height: | Size: 8.5 KiB |
@@ -1,28 +0,0 @@
|
|||||||
local t = Def.ActorFrame{}
|
|
||||||
|
|
||||||
|
|
||||||
t[#t+1] = LoadActor("Center_blend")..{
|
|
||||||
InitCommand=cmd(diffuseshift;effectcolor1,color("#9b873766");effectcolor2,color("#9b873766"));
|
|
||||||
}
|
|
||||||
|
|
||||||
t[#t+1] = LoadActor("Center_blend")..{
|
|
||||||
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#ccb752FF");effectcolor2,color("#ccb75266");effectclock,"bgm";effecttiming,1,0,0,0;);
|
|
||||||
}
|
|
||||||
|
|
||||||
t[#t+1] = LoadActor("Center_blend")..{
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|
||||||
InitCommand=cmd(diffuseshift;effectcolor1,color("#ccb752FF");effectcolor2,color("#ccb752FF");fadetop,1);
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|
||||||
}
|
|
||||||
|
|
||||||
t[#t+1] = LoadActor("Center_fill")..{
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|
||||||
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#ccb752FF");effectcolor2,color("#ccb752FF"));
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|
||||||
}
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|
||||||
|
|
||||||
t[#t+1] = LoadActor("Center_feet")..{
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|
||||||
InitCommand=cmd(blend,Blend.Add;diffusealpha,0.6);
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|
||||||
}
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|
||||||
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|
||||||
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|
||||||
t[#t+1] = LoadActor("Center border");
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|
||||||
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|
||||||
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|
||||||
return t
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|
||||||
|
Before Width: | Height: | Size: 3.5 KiB |
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Before Width: | Height: | Size: 2.9 KiB |
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Before Width: | Height: | Size: 4.2 KiB |
|
Before Width: | Height: | Size: 3.8 KiB |
|
Before Width: | Height: | Size: 276 B |
|
Before Width: | Height: | Size: 4.4 KiB |
@@ -1,20 +0,0 @@
|
|||||||
local t = Def.ActorFrame{}
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|
||||||
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|
||||||
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|
||||||
t[#t+1] = LoadActor("DownLeft_blend")..{
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|
||||||
InitCommand=cmd(diffuseshift;effectcolor1,color("#376f9bFF");effectcolor2,color("#376f9bFF");fadetop,0.5);
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|
||||||
}
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|
||||||
|
|
||||||
t[#t+1] = LoadActor("DownLeft_blend")..{
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|
||||||
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#5899ccFF");effectcolor2,color("#5899cc33");effectclock,"bgm";effecttiming,1,0,0,0;);
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|
||||||
}
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|
||||||
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|
||||||
t[#t+1] = LoadActor("DownLeft_fill")..{
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|
||||||
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#5899ccFF");effectcolor2,color("#5899ccFF"));
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|
||||||
}
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|
||||||
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|
||||||
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|
||||||
t[#t+1] = LoadActor("DownLeft border");
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|
||||||
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|
||||||
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|
||||||
return t
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|
||||||
@@ -1,3 +0,0 @@
|
|||||||
return LoadActor("_DownLeftHit")..{
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|
||||||
InitCommand=cmd(y,5;x,2);
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|
||||||
}
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|
||||||
|
Before Width: | Height: | Size: 7.2 KiB |
@@ -1,24 +0,0 @@
|
|||||||
local t = Def.ActorFrame{}
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|
||||||
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|
||||||
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|
||||||
t[#t+1] = LoadActor("DownLeft_blend")..{
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|
||||||
InitCommand=cmd(diffuseshift;effectcolor1,color("#376f9b66");effectcolor2,color("#376f9b66"));
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|
||||||
}
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|
||||||
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|
||||||
t[#t+1] = LoadActor("DownLeft_blend")..{
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|
||||||
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#5899ccFF");effectcolor2,color("#5899cc66");effectclock,"bgm";effecttiming,1,0,0,0;);
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|
||||||
}
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|
||||||
|
|
||||||
t[#t+1] = LoadActor("DownLeft_blend")..{
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|
||||||
InitCommand=cmd(diffuseshift;effectcolor1,color("#5899ccFF");effectcolor2,color("#5899ccFF");fadetop,1);
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|
||||||
}
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|
||||||
|
|
||||||
t[#t+1] = LoadActor("DownLeft_fill")..{
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|
||||||
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#5899ccFF");effectcolor2,color("#5899ccFF"));
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|
||||||
}
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|
||||||
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|
||||||
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|
||||||
t[#t+1] = LoadActor("DownLeft border");
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|
||||||
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|
||||||
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|
||||||
return t
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||||||
|
Before Width: | Height: | Size: 3.9 KiB |
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Before Width: | Height: | Size: 3.2 KiB |
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Before Width: | Height: | Size: 2.9 KiB |
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Before Width: | Height: | Size: 342 B |
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Before Width: | Height: | Size: 4.3 KiB |
@@ -1,3 +0,0 @@
|
|||||||
return NOTESKIN:LoadActor("DownLeft","Hold Head")..{
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|
||||||
--InitCommand=cmd(rotationy,180);
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|
||||||
};
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|
||||||
@@ -1,3 +0,0 @@
|
|||||||
return NOTESKIN:LoadActor("DownLeft","NoteHit")..{
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|
||||||
OnCommand=cmd(x,-2;zoomx,-1);
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|
||||||
}
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|
||||||
@@ -1,8 +0,0 @@
|
|||||||
return NOTESKIN:LoadActor("DownLeft", "Ready Receptor")..{
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|
||||||
Frames = {
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|
||||||
{ Frame = 0 };
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|
||||||
{ Frame = 1 };
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|
||||||
{ Frame = 2 };
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|
||||||
};
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|
||||||
--InitCommand=cmd(rotationy,180);
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|
||||||
};
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|
||||||
@@ -1,3 +0,0 @@
|
|||||||
return NOTESKIN:LoadActor("DownLeft","Tap Note")..{
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|
||||||
--InitCommand=cmd(rotationy,180);
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|
||||||
};
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|
||||||
@@ -1 +0,0 @@
|
|||||||
DownLeft border
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|
||||||
@@ -1,117 +0,0 @@
|
|||||||
local Noteskin = {}
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|
||||||
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|
||||||
--bBlanks:
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|
||||||
Noteskin.bBlanks = {
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|
||||||
--["element"] = true|false;
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|
||||||
["Hold Tail Active"] = true;
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|
||||||
["Hold Tail Active"] = true;
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|
||||||
--
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|
||||||
--["Hold Head Active"] = "Tap Note";
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|
||||||
--["Hold Head Inactive"] = "Tap Note";
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|
||||||
--
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|
||||||
["Roll Tail Inactive"] = true;
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|
||||||
["Roll Tail Inactive"] = true;
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|
||||||
}
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|
||||||
Noteskin.PartsToRotate = {
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|
||||||
--["elemenu"] = true|false;
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|
||||||
["Roll Head Active"] = false;
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|
||||||
["Roll Head Inactive"] = false;
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|
||||||
["NoteHit"] = true;
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|
||||||
}
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|
||||||
Noteskin.ElementRedirs = {
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|
||||||
--["element"] = "redirected_element";
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|
||||||
["Hold Head Active"] = "Hold Head";
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|
||||||
["Hold Head Inactive"] = "Hold Head";
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|
||||||
["Roll Head Active"] = "Roll Head Active";
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|
||||||
["Roll Head Inactive"] = "Roll Head Active";
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|
||||||
["Tap Fake"] = "Tap Note";
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|
||||||
--
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|
||||||
["Hold Topcap Inactive"] = "Hold Topcap Active";
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|
||||||
["Hold Body Inactive"] = "Hold Body Active";
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|
||||||
["Hold Body Active"] = "Hold Body Active";
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|
||||||
["Hold Bottomcap Inactive"] = "Hold Bottomcap Active";
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|
||||||
["Hold Tail Inactive"] = "Hold Tail Active";
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|
||||||
--
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|
||||||
["Roll Topcap Active"] = "Hold Topcap Active";
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|
||||||
["Roll Body Active"] = "Hold Body Active";
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|
||||||
["Roll Bottomcap Active"] = "Hold Bottomcap Active";
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|
||||||
["Roll Tail Active"] = "Hold Tail Active";
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|
||||||
--
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|
||||||
["Roll Topcap Inactive"] = "Hold Topcap Active";
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|
||||||
["Roll Body Inactive"] = "Hold Body Active";
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|
||||||
["Roll Bottomcap Inactive"] = "Hold Bottomcap Active";
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|
||||||
["Roll Tail Inactive"] = "Hold Tail Active";
|
|
||||||
}
|
|
||||||
Noteskin.ButtonRedirs = {
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|
||||||
Center = "Center";
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|
||||||
UpLeft = "UpLeft";
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|
||||||
UpRight = "UpRight";
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|
||||||
DownLeft = "DownLeft";
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|
||||||
DownRight = "DownRight";
|
|
||||||
}
|
|
||||||
Noteskin.BaseRotX = {
|
|
||||||
Center = 0;
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|
||||||
UpLeft = 0;
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|
||||||
UpRight = 0;
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|
||||||
DownLeft = 0;
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|
||||||
DownRight = 0;
|
|
||||||
}
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|
||||||
Noteskin.BaseRotY = {
|
|
||||||
Center = 0;
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|
||||||
UpLeft = 0;
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|
||||||
UpRight = 180;
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|
||||||
DownLeft = 0;
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|
||||||
DownRight = 180;
|
|
||||||
}
|
|
||||||
|
|
||||||
local function func()
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|
||||||
local sButton = Var "Button"
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|
||||||
local sElement = Var "Element"
|
|
||||||
|
|
||||||
if Noteskin.bBlanks[sElement] then
|
|
||||||
local t = Def.Actor {};
|
|
||||||
if Var "SpriteOnly" then
|
|
||||||
t = LoadActor( "_blank" );
|
|
||||||
end
|
|
||||||
return t
|
|
||||||
end
|
|
||||||
|
|
||||||
--local ButtonToLoad = Noteskin.ButtonRedirs[sButton]
|
|
||||||
local ElementToLoad = Noteskin.ElementRedirs[sElement]
|
|
||||||
if not ElementToLoad then
|
|
||||||
ElementToLoad = sElement
|
|
||||||
end
|
|
||||||
|
|
||||||
--update: ahora receptor también
|
|
||||||
if sElement == "Explosion"
|
|
||||||
or sElement == "Tap Lift"
|
|
||||||
or sElement == "Tap Mine"
|
|
||||||
or sElement == "Receptor"
|
|
||||||
then
|
|
||||||
sButton = "UpLeft"
|
|
||||||
end
|
|
||||||
local path = NOTESKIN:GetPath(Noteskin.ButtonRedirs[sButton],ElementToLoad)
|
|
||||||
--Graficos separados para holds y rolls
|
|
||||||
--if string.find(sElement,"Hold") or string.find(sElement,"Roll") then
|
|
||||||
if ( string.find(sElement,"Hold") or string.find(sElement,"Roll") ) and not ( string.find(sElement,"Head") or string.find(sElement,"Tail") ) then
|
|
||||||
--if ( string.find(sElement,"Hold") or string.find(sElement,"Roll") ) and ( string.find(sElement,"Body") ) then
|
|
||||||
path = NOTESKIN:GetPath(sButton,ElementToLoad)
|
|
||||||
end
|
|
||||||
|
|
||||||
local t = LoadActor(path)
|
|
||||||
|
|
||||||
local bRotate = Noteskin.PartsToRotate[ElementToLoad]
|
|
||||||
--rotate by default
|
|
||||||
if bRotate == nil then bRotate = true end
|
|
||||||
if bRotate then
|
|
||||||
t.BaseRotationX=Noteskin.BaseRotX[sButton]
|
|
||||||
t.BaseRotationY=Noteskin.BaseRotY[sButton]
|
|
||||||
end
|
|
||||||
|
|
||||||
return t
|
|
||||||
end
|
|
||||||
|
|
||||||
Noteskin.Load = func
|
|
||||||
Noteskin.CommonLoad = func
|
|
||||||
|
|
||||||
return Noteskin
|
|
||||||
@@ -1,40 +0,0 @@
|
|||||||
return Def.ActorFrame {
|
|
||||||
|
|
||||||
NOTESKIN:LoadActor(Var "Button","NoteHit") .. {
|
|
||||||
InitCommand=cmd(animate,0;blend,Blend.Add;diffusealpha,0);
|
|
||||||
|
|
||||||
NoneCommand=cmd(playcommand,"Glow");
|
|
||||||
PressCommand=cmd(playcommand,"Glow");
|
|
||||||
W1Command=cmd(setstate,0;playcommand,"W2");
|
|
||||||
W2Command=cmd(setstate,0;playcommand,"Glow");
|
|
||||||
W3Command=cmd(setstate,1;playcommand,"Glow");
|
|
||||||
W4Command=cmd(setstate,2;playcommand,"Glow");
|
|
||||||
W5Command=cmd();
|
|
||||||
HitMineCommand=cmd(playcommand,"Glow");
|
|
||||||
HeldCommand=cmd(setstate,0;playcommand,"Glow");
|
|
||||||
GlowCommand=cmd(stoptweening,zoom,1.05;diffusealpha,1;linear,0.25;zoom,1.1;diffusealpha,0);
|
|
||||||
};
|
|
||||||
|
|
||||||
NOTESKIN:LoadActor(Var "Button","NoteHit") .. {
|
|
||||||
InitCommand=cmd(animate,0;blend,Blend.Add;diffusealpha,0);
|
|
||||||
|
|
||||||
NoneCommand=cmd(playcommand,"Glow");
|
|
||||||
PressCommand=cmd(playcommand,"Glow");
|
|
||||||
W1Command=cmd(setstate,0;playcommand,"W2");
|
|
||||||
W2Command=cmd(setstate,0;playcommand,"Glow");
|
|
||||||
W3Command=cmd(setstate,1;playcommand,"Glow");
|
|
||||||
W4Command=cmd(setstate,2;playcommand,"Glow");
|
|
||||||
W5Command=cmd();
|
|
||||||
HitMineCommand=cmd(playcommand,"Glow");
|
|
||||||
HeldCommand=cmd(setstate,0;playcommand,"Glow");
|
|
||||||
GlowCommand=cmd(stoptweening,zoom,1;diffusealpha,0.4;linear,0.3;zoom,1.2;diffusealpha,0);
|
|
||||||
};
|
|
||||||
|
|
||||||
NOTESKIN:LoadActor(Var "Button","NoteHit") .. {
|
|
||||||
InitCommand=cmd(animate,0;zoom,1.1;blend,Blend.Add;visible,false);
|
|
||||||
HoldingOnCommand=cmd(visible,true);
|
|
||||||
HoldingOffCommand=cmd(visible,false);
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
|
Before Width: | Height: | Size: 277 B |
|
Before Width: | Height: | Size: 4.6 KiB |
@@ -1,21 +0,0 @@
|
|||||||
|
|
||||||
local t = Def.ActorFrame{}
|
|
||||||
|
|
||||||
|
|
||||||
t[#t+1] = LoadActor("UpLeft_blend")..{
|
|
||||||
InitCommand=cmd(diffuseshift;effectcolor1,color("#9b376dFF");effectcolor2,color("#9b376dFF");fadetop,0.5);
|
|
||||||
}
|
|
||||||
|
|
||||||
t[#t+1] = LoadActor("UpLeft_blend")..{
|
|
||||||
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#cc5176FF");effectcolor2,color("#cc517633");effectclock,"bgm";effecttiming,1,0,0,0;);
|
|
||||||
}
|
|
||||||
|
|
||||||
t[#t+1] = LoadActor("UpLeft_fill")..{
|
|
||||||
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#cc5176FF");effectcolor2,color("#cc5176FF"));
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
t[#t+1] = LoadActor("UpLeft border");
|
|
||||||
|
|
||||||
|
|
||||||
return t
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
return NOTESKIN:LoadActor("DownLeft","NoteHit")..{
|
|
||||||
InitCommand=cmd(rotationy,180;rotationz,180;y,-6;x,2);
|
|
||||||
}
|
|
||||||
|
Before Width: | Height: | Size: 7.3 KiB |
@@ -1,22 +0,0 @@
|
|||||||
return Def.ActorFrame {
|
|
||||||
|
|
||||||
|
|
||||||
NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
|
|
||||||
Name="Base";
|
|
||||||
InitCommand=cmd(animate,0;setstate,0);
|
|
||||||
};
|
|
||||||
|
|
||||||
NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
|
|
||||||
Name="Glow";
|
|
||||||
InitCommand=cmd(animate,0;setstate,1);
|
|
||||||
OnCommand=cmd(effectclock,"bgm";diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF00");effecttiming,1,0,0,0);
|
|
||||||
};
|
|
||||||
|
|
||||||
NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
|
|
||||||
Name="Tap";
|
|
||||||
InitCommand=cmd(animate,0;setstate,2;zoom,1;diffusealpha,0;blend,'BlendMode_Add');
|
|
||||||
PressCommand=cmd(diffuse,color("#FFFFAA");stoptweening;zoom,1.1;linear,0.1;diffusealpha,0.6;zoom,1);
|
|
||||||
LiftCommand=cmd(diffuse,color("#FFFFAA");stoptweening;diffusealpha,0.6;zoom,1;linear,0.15;zoom,1.2;diffusealpha,0);
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,27 +0,0 @@
|
|||||||
|
|
||||||
local t = Def.ActorFrame{}
|
|
||||||
|
|
||||||
|
|
||||||
t[#t+1] = LoadActor("UpLeft_blend")..{
|
|
||||||
InitCommand=cmd(diffuseshift;effectcolor1,color("#9b376d66");effectcolor2,color("#9b376d66"));
|
|
||||||
}
|
|
||||||
|
|
||||||
t[#t+1] = LoadActor("UpLeft_blend")..{
|
|
||||||
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#cc5176FF");effectcolor2,color("#cc517666");effectclock,"bgm";effecttiming,1,0,0,0;);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
t[#t+1] = LoadActor("UpLeft_blend")..{
|
|
||||||
InitCommand=cmd(diffuseshift;effectcolor1,color("#cc5176FF");effectcolor2,color("#cc5176FF");fadetop,1);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
t[#t+1] = LoadActor("UpLeft_fill")..{
|
|
||||||
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#cc5176FF");effectcolor2,color("#cc5176FF"));
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
t[#t+1] = LoadActor("UpLeft border");
|
|
||||||
|
|
||||||
|
|
||||||
return t
|
|
||||||
|
Before Width: | Height: | Size: 3.8 KiB |
|
Before Width: | Height: | Size: 3.2 KiB |
|
Before Width: | Height: | Size: 2.9 KiB |
|
Before Width: | Height: | Size: 341 B |
|
Before Width: | Height: | Size: 4.5 KiB |
@@ -1,4 +0,0 @@
|
|||||||
return NOTESKIN:LoadActor("UpLeft","Hold Head")..{
|
|
||||||
--InitCommand=cmd(rotationy,180);
|
|
||||||
--BaseRotationY=180;
|
|
||||||
};
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
return NOTESKIN:LoadActor("DownLeft","NoteHit")..{
|
|
||||||
InitCommand=cmd(rotationy,180;rotationz,180;y,-6;x,-2);
|
|
||||||
}
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
return NOTESKIN:LoadActor("UpLeft", "Ready Receptor")..{
|
|
||||||
Frames = {
|
|
||||||
{ Frame = 0 };
|
|
||||||
{ Frame = 1 };
|
|
||||||
{ Frame = 2 };
|
|
||||||
};
|
|
||||||
--InitCommand=cmd(rotationy,180);
|
|
||||||
};
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
return NOTESKIN:LoadActor("UpLeft","Tap Note")..{
|
|
||||||
--InitCommand=cmd(rotationy,180);
|
|
||||||
--BaseRotationY=180;
|
|
||||||
};
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
UpLeft border
|
|
||||||
|
Before Width: | Height: | Size: 113 KiB |
|
Before Width: | Height: | Size: 107 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
@@ -1,31 +0,0 @@
|
|||||||
[NoteDisplay]
|
|
||||||
AnimationIsBeatBased=0
|
|
||||||
|
|
||||||
TapNoteAnimationLength=0.25
|
|
||||||
TapMineAnimationLength=0.25
|
|
||||||
TapLiftAnimationLength=0.25
|
|
||||||
TapFakeAnimationLength=0.25
|
|
||||||
HoldHeadAnimationLength=0.25
|
|
||||||
HoldTopCapAnimationLength=0.25
|
|
||||||
HoldBottomCapAnimationLength=0.25
|
|
||||||
HoldBodyAnimationLength=0.25
|
|
||||||
HoldTailAnimationLength=0.25
|
|
||||||
|
|
||||||
HoldLetGoGrayPercent=1
|
|
||||||
|
|
||||||
FlipHeadAndTailWhenReverse=1
|
|
||||||
FlipHoldBodyWhenReverse=1
|
|
||||||
TopHoldAnchorWhenReverse=0
|
|
||||||
HoldActiveIsAddLayer=0
|
|
||||||
|
|
||||||
[Center]
|
|
||||||
|
|
||||||
|
|
||||||
[DownLeft]
|
|
||||||
|
|
||||||
[DownRight]
|
|
||||||
|
|
||||||
[UpLeft]
|
|
||||||
|
|
||||||
[UpRight]
|
|
||||||
|
|
||||||