[GrooveRadar] Changed "Label#OffsetX/Y" metrics to "Label#X/Y".
This commit is contained in:
+8
-11
@@ -13,8 +13,6 @@
|
||||
|
||||
REGISTER_ACTOR_CLASS(GrooveRadar);
|
||||
|
||||
#define LABEL_OFFSET_X( i ) THEME->GetMetricF("GrooveRadar",ssprintf("Label%dOffsetX",i+1))
|
||||
#define LABEL_OFFSET_Y( i ) THEME->GetMetricF("GrooveRadar",ssprintf("Label%dOffsetY",i+1))
|
||||
static const ThemeMetric<float> LABEL_ON_DELAY ("GrooveRadar","LabelOnDelay");
|
||||
static const ThemeMetric<float> RADAR_EDGE_WIDTH ("GrooveRadar","EdgeWidth");
|
||||
static const ThemeMetric<float> RADAR_CENTER_ALPHA ("GrooveRadar","CenterAlpha");
|
||||
@@ -42,12 +40,11 @@ GrooveRadar::GrooveRadar()
|
||||
|
||||
for( int c=0; c<NUM_SHOWN_RADAR_CATEGORIES; c++ )
|
||||
{
|
||||
m_sprRadarLabels[c].SetName( "Label" );
|
||||
m_sprRadarLabels[c].SetName( ssprintf("Label%i",c+1) );
|
||||
m_sprRadarLabels[c].Load( THEME->GetPathG("GrooveRadar","labels 1x5") );
|
||||
m_sprRadarLabels[c].StopAnimating();
|
||||
m_sprRadarLabels[c].SetState( c );
|
||||
m_sprRadarLabels[c].SetXY( LABEL_OFFSET_X(c), LABEL_OFFSET_Y(c) );
|
||||
ActorUtil::LoadAllCommands( m_sprRadarLabels[c], "GrooveRadar" );
|
||||
ActorUtil::LoadAllCommandsAndSetXY( m_sprRadarLabels[c], "GrooveRadar" );
|
||||
this->AddChild( &m_sprRadarLabels[c] );
|
||||
}
|
||||
}
|
||||
@@ -61,7 +58,7 @@ void GrooveRadar::TweenOnScreen()
|
||||
{
|
||||
for( int c=0; c<NUM_SHOWN_RADAR_CATEGORIES; c++ )
|
||||
{
|
||||
m_sprRadarLabels[c].SetX( LABEL_OFFSET_X(c) );
|
||||
//m_sprRadarLabels[c].SetX( LABEL_OFFSET_X(c) );
|
||||
m_sprRadarLabels[c].PlayCommand( "PreDelayOn" );
|
||||
m_sprRadarLabels[c].BeginTweening( LABEL_ON_DELAY*c ); // sleep
|
||||
m_sprRadarLabels[c].PlayCommand( "PostDelayOn" );
|
||||
@@ -82,6 +79,7 @@ void GrooveRadar::TweenOffScreen()
|
||||
for( int c=0; c<NUM_SHOWN_RADAR_CATEGORIES; c++ )
|
||||
{
|
||||
m_sprRadarLabels[c].StopTweening();
|
||||
// xxx: hardcoded time -aj
|
||||
m_sprRadarLabels[c].BeginTweening( 0.2f );
|
||||
/* Make sure we undo glow. We do this at the end of TweenIn, but we might
|
||||
* tween off before we complete tweening in, and the glow can remain. */
|
||||
@@ -191,15 +189,15 @@ void GrooveRadar::GrooveRadarValueMap::DrawPrimitives()
|
||||
const float fX = RageFastCos(fRotation) * fDistFromCenter;
|
||||
const float fY = -RageFastSin(fRotation) * fDistFromCenter;
|
||||
|
||||
v[1+i].p = RageVector3( fX, fY, 0 );
|
||||
v[1+i].p = RageVector3( fX, fY, 0 );
|
||||
v[1+i].c = v[1].c;
|
||||
}
|
||||
|
||||
DISPLAY->DrawFan( v, NUM_SHOWN_RADAR_CATEGORIES+2 );
|
||||
|
||||
// use a line loop to draw the thick line
|
||||
// TODO: If two players are active, and their RadarValues are the same, draw
|
||||
// the inside of P2's Radar with the line from P1's radar -aj
|
||||
// TODO: If two players are active and their RadarValues are the same,
|
||||
// only draw the line from P1's radar. -aj
|
||||
for( int i=0; i<=NUM_SHOWN_RADAR_CATEGORIES; i++ )
|
||||
{
|
||||
const int c = i%NUM_SHOWN_RADAR_CATEGORIES;
|
||||
@@ -213,8 +211,7 @@ void GrooveRadar::GrooveRadarValueMap::DrawPrimitives()
|
||||
v[i].c = this->m_pTempState->diffuse[0];
|
||||
}
|
||||
|
||||
// TODO: Add this back in. -Chris
|
||||
// TODO: Add this back in as a theme metric. -aj
|
||||
// TODO: Add this back in -Chris
|
||||
// switch( PREFSMAN->m_iPolygonRadar )
|
||||
// {
|
||||
// case 0: DISPLAY->DrawLoop_LinesAndPoints( v, NUM_SHOWN_RADAR_CATEGORIES, RADAR_EDGE_WIDTH ); break;
|
||||
|
||||
Reference in New Issue
Block a user