[GrooveRadar] Changed "Label#OffsetX/Y" metrics to "Label#X/Y".

This commit is contained in:
AJ Kelly
2011-02-19 04:12:13 -06:00
parent c3e3cf3361
commit d2b903f39c
2 changed files with 9 additions and 11 deletions
+8 -11
View File
@@ -13,8 +13,6 @@
REGISTER_ACTOR_CLASS(GrooveRadar);
#define LABEL_OFFSET_X( i ) THEME->GetMetricF("GrooveRadar",ssprintf("Label%dOffsetX",i+1))
#define LABEL_OFFSET_Y( i ) THEME->GetMetricF("GrooveRadar",ssprintf("Label%dOffsetY",i+1))
static const ThemeMetric<float> LABEL_ON_DELAY ("GrooveRadar","LabelOnDelay");
static const ThemeMetric<float> RADAR_EDGE_WIDTH ("GrooveRadar","EdgeWidth");
static const ThemeMetric<float> RADAR_CENTER_ALPHA ("GrooveRadar","CenterAlpha");
@@ -42,12 +40,11 @@ GrooveRadar::GrooveRadar()
for( int c=0; c<NUM_SHOWN_RADAR_CATEGORIES; c++ )
{
m_sprRadarLabels[c].SetName( "Label" );
m_sprRadarLabels[c].SetName( ssprintf("Label%i",c+1) );
m_sprRadarLabels[c].Load( THEME->GetPathG("GrooveRadar","labels 1x5") );
m_sprRadarLabels[c].StopAnimating();
m_sprRadarLabels[c].SetState( c );
m_sprRadarLabels[c].SetXY( LABEL_OFFSET_X(c), LABEL_OFFSET_Y(c) );
ActorUtil::LoadAllCommands( m_sprRadarLabels[c], "GrooveRadar" );
ActorUtil::LoadAllCommandsAndSetXY( m_sprRadarLabels[c], "GrooveRadar" );
this->AddChild( &m_sprRadarLabels[c] );
}
}
@@ -61,7 +58,7 @@ void GrooveRadar::TweenOnScreen()
{
for( int c=0; c<NUM_SHOWN_RADAR_CATEGORIES; c++ )
{
m_sprRadarLabels[c].SetX( LABEL_OFFSET_X(c) );
//m_sprRadarLabels[c].SetX( LABEL_OFFSET_X(c) );
m_sprRadarLabels[c].PlayCommand( "PreDelayOn" );
m_sprRadarLabels[c].BeginTweening( LABEL_ON_DELAY*c ); // sleep
m_sprRadarLabels[c].PlayCommand( "PostDelayOn" );
@@ -82,6 +79,7 @@ void GrooveRadar::TweenOffScreen()
for( int c=0; c<NUM_SHOWN_RADAR_CATEGORIES; c++ )
{
m_sprRadarLabels[c].StopTweening();
// xxx: hardcoded time -aj
m_sprRadarLabels[c].BeginTweening( 0.2f );
/* Make sure we undo glow. We do this at the end of TweenIn, but we might
* tween off before we complete tweening in, and the glow can remain. */
@@ -191,15 +189,15 @@ void GrooveRadar::GrooveRadarValueMap::DrawPrimitives()
const float fX = RageFastCos(fRotation) * fDistFromCenter;
const float fY = -RageFastSin(fRotation) * fDistFromCenter;
v[1+i].p = RageVector3( fX, fY, 0 );
v[1+i].p = RageVector3( fX, fY, 0 );
v[1+i].c = v[1].c;
}
DISPLAY->DrawFan( v, NUM_SHOWN_RADAR_CATEGORIES+2 );
// use a line loop to draw the thick line
// TODO: If two players are active, and their RadarValues are the same, draw
// the inside of P2's Radar with the line from P1's radar -aj
// TODO: If two players are active and their RadarValues are the same,
// only draw the line from P1's radar. -aj
for( int i=0; i<=NUM_SHOWN_RADAR_CATEGORIES; i++ )
{
const int c = i%NUM_SHOWN_RADAR_CATEGORIES;
@@ -213,8 +211,7 @@ void GrooveRadar::GrooveRadarValueMap::DrawPrimitives()
v[i].c = this->m_pTempState->diffuse[0];
}
// TODO: Add this back in. -Chris
// TODO: Add this back in as a theme metric. -aj
// TODO: Add this back in -Chris
// switch( PREFSMAN->m_iPolygonRadar )
// {
// case 0: DISPLAY->DrawLoop_LinesAndPoints( v, NUM_SHOWN_RADAR_CATEGORIES, RADAR_EDGE_WIDTH ); break;