make TapNote a struct. Over time, more properties will move from the enums and into bit flags.
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@@ -200,7 +200,7 @@ void ScreenHowToPlay::Step()
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{
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const int iNumTracks = m_NoteData.GetNumTracks();
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for( int k=0; k<iNumTracks; k++ )
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if( m_NoteData.GetTapNote(k, iNoteRow ) == TAP_TAP )
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if( m_NoteData.GetTapNote(k, iNoteRow).type == TapNote::tap )
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iStep |= 1 << k;
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switch( iStep )
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