make TapNote a struct. Over time, more properties will move from the enums and into bit flags.

This commit is contained in:
Chris Danford
2004-09-12 05:56:24 +00:00
parent bc38866cda
commit d2a54cca31
26 changed files with 306 additions and 292 deletions
+4 -4
View File
@@ -266,9 +266,9 @@ bool DWILoader::LoadFromDWITokens(
DWIcharToNoteCol( c, (GameController)pad, iCol1, iCol2 );
if( iCol1 != -1 )
newNoteData.SetTapNote(iCol1, iIndex, TAP_TAP);
newNoteData.SetTapNote(iCol1, iIndex, TAP_ORIGINAL_TAP);
if( iCol2 != -1 )
newNoteData.SetTapNote(iCol2, iIndex, TAP_TAP);
newNoteData.SetTapNote(iCol2, iIndex, TAP_ORIGINAL_TAP);
if( sStepData[i] == '!' )
{
@@ -278,9 +278,9 @@ bool DWILoader::LoadFromDWITokens(
DWIcharToNoteCol( holdChar, (GameController)pad, iCol1, iCol2 );
if( iCol1 != -1 )
newNoteData.SetTapNote(iCol1, iIndex, TAP_HOLD_HEAD);
newNoteData.SetTapNote(iCol1, iIndex, TAP_ORIGINAL_HOLD_HEAD);
if( iCol2 != -1 )
newNoteData.SetTapNote(iCol2, iIndex, TAP_HOLD_HEAD);
newNoteData.SetTapNote(iCol2, iIndex, TAP_ORIGINAL_HOLD_HEAD);
}
}