make TapNote a struct. Over time, more properties will move from the enums and into bit flags.
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@@ -266,9 +266,9 @@ bool DWILoader::LoadFromDWITokens(
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DWIcharToNoteCol( c, (GameController)pad, iCol1, iCol2 );
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if( iCol1 != -1 )
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newNoteData.SetTapNote(iCol1, iIndex, TAP_TAP);
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newNoteData.SetTapNote(iCol1, iIndex, TAP_ORIGINAL_TAP);
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if( iCol2 != -1 )
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newNoteData.SetTapNote(iCol2, iIndex, TAP_TAP);
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newNoteData.SetTapNote(iCol2, iIndex, TAP_ORIGINAL_TAP);
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if( sStepData[i] == '!' )
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{
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@@ -278,9 +278,9 @@ bool DWILoader::LoadFromDWITokens(
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DWIcharToNoteCol( holdChar, (GameController)pad, iCol1, iCol2 );
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if( iCol1 != -1 )
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newNoteData.SetTapNote(iCol1, iIndex, TAP_HOLD_HEAD);
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newNoteData.SetTapNote(iCol1, iIndex, TAP_ORIGINAL_HOLD_HEAD);
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if( iCol2 != -1 )
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newNoteData.SetTapNote(iCol2, iIndex, TAP_HOLD_HEAD);
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newNoteData.SetTapNote(iCol2, iIndex, TAP_ORIGINAL_HOLD_HEAD);
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}
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}
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