make TapNote a struct. Over time, more properties will move from the enums and into bit flags.

This commit is contained in:
Chris Danford
2004-09-12 05:56:24 +00:00
parent bc38866cda
commit d2a54cca31
26 changed files with 306 additions and 292 deletions
+2 -1
View File
@@ -3,6 +3,7 @@
#include "NotesLoader.h"
#include "GameConstantsAndTypes.h"
#include "NoteTypes.h"
class Song;
class Steps;
@@ -10,7 +11,7 @@ class Steps;
class BMSLoader: public NotesLoader
{
bool LoadFromBMSFile( const CString &sPath, Steps &out1 );
void mapBMSTrackToDanceNote( int iBMSTrack, int &iDanceColOut, char &cNoteCharOut );
void mapBMSTrackToDanceNote( int iBMSTrack, int &iDanceColOut, TapNote &tapNoteOut );
void PushTrackNumForMagic( int iTrackNum );
StepsType CheckTracksMagic();
void ResetTracksMagic();