make TapNote a struct. Over time, more properties will move from the enums and into bit flags.
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@@ -3,6 +3,7 @@
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#include "NotesLoader.h"
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#include "GameConstantsAndTypes.h"
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#include "NoteTypes.h"
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class Song;
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class Steps;
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@@ -10,7 +11,7 @@ class Steps;
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class BMSLoader: public NotesLoader
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{
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bool LoadFromBMSFile( const CString &sPath, Steps &out1 );
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void mapBMSTrackToDanceNote( int iBMSTrack, int &iDanceColOut, char &cNoteCharOut );
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void mapBMSTrackToDanceNote( int iBMSTrack, int &iDanceColOut, TapNote &tapNoteOut );
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void PushTrackNumForMagic( int iTrackNum );
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StepsType CheckTracksMagic();
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void ResetTracksMagic();
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