make TapNote a struct. Over time, more properties will move from the enums and into bit flags.
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@@ -1,6 +1,15 @@
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#include "global.h"
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#include "NoteTypes.h"
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TapNote TAP_EMPTY = { TapNote::empty, TapNote::original, 0 };
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TapNote TAP_ORIGINAL_TAP = { TapNote::tap, TapNote::original, 0 };
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TapNote TAP_ORIGINAL_HOLD_HEAD = { TapNote::hold_head, TapNote::original, 0 }; // '2'
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TapNote TAP_ORIGINAL_HOLD_TAIL = { TapNote::hold_tail, TapNote::original, 0 }; // '3'
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TapNote TAP_ORIGINAL_HOLD = { TapNote::hold, TapNote::original, 0 }; // '4'
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TapNote TAP_ORIGINAL_MINE = { TapNote::mine, TapNote::original, 0 };
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TapNote TAP_ADDITION_TAP = { TapNote::tap, TapNote::addition, 0 };
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TapNote TAP_ADDITION_MINE = { TapNote::mine, TapNote::addition, 0 };
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float NoteTypeToBeat( NoteType nt )
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{
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switch( nt )
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