#420 fixed by centering menu. #371 fixed by setting max height of text. #374 fixed by changing ItemsEndX

This commit is contained in:
Kyzentun
2015-01-21 10:13:56 -07:00
parent daba6f19bb
commit d28c8a8ab1
3 changed files with 5 additions and 4 deletions
+2 -2
View File
@@ -2877,8 +2877,8 @@ AutoDismissSanitySecs=5
#
# The position of the Devices list and its On/Off commands.
DevicesX=SCREEN_CENTER_X
DevicesY=SCREEN_TOP+24
DevicesOnCommand=zoom,0.75;draworder,5;strokecolor,color("0,0,0,1")
DevicesY=SCREEN_TOP+4
DevicesOnCommand=vertalign,top;maxheight,92;zoom,0.75;draworder,5;strokecolor,color("0,0,0,1")
DevicesOffCommand=
#
# The ListHeader parts are the row that the player's cursor starts on with
+1 -1
View File
@@ -157,7 +157,7 @@ TitleGainFocusCommand=stoptweening;zoom,0.6375*1.125;bounceend,0.1;diffuse,Color
TitleLoseFocusCommand=diffuse,Color("White");strokecolor,Color("Black");stopeffect;
#
ItemsStartX=SCREEN_CENTER_X-140
ItemsEndX=SCREEN_CENTER_X+130
ItemsEndX=SCREEN_CENTER_X+80
ItemsGapX=12
ItemsMinBaseZoom=0.5
ItemsLongRowP1X=SCREEN_CENTER_X-60
+2 -1
View File
@@ -1,4 +1,5 @@
#include "global.h"
#include "ScreenDimensions.h"
#include "ScreenOptionsManageProfiles.h"
#include "ScreenManager.h"
#include "RageLog.h"
@@ -454,7 +455,7 @@ void ScreenOptionsManageProfiles::ProcessMenuStart( const InputEventPlus & )
int iWidth, iX, iY;
this->GetWidthXY( PLAYER_1, iCurRow, 0, iWidth, iX, iY );
ScreenMiniMenu::MiniMenu( &g_TempMenu, SM_BackFromContextMenu, SM_BackFromContextMenu, (float)iX, (float)iY );
ScreenMiniMenu::MiniMenu( &g_TempMenu, SM_BackFromContextMenu, SM_BackFromContextMenu, (float)iX, SCREEN_CENTER_Y );
}
}