#420 fixed by centering menu. #371 fixed by setting max height of text. #374 fixed by changing ItemsEndX
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@@ -2877,8 +2877,8 @@ AutoDismissSanitySecs=5
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#
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# The position of the Devices list and its On/Off commands.
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DevicesX=SCREEN_CENTER_X
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DevicesY=SCREEN_TOP+24
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DevicesOnCommand=zoom,0.75;draworder,5;strokecolor,color("0,0,0,1")
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DevicesY=SCREEN_TOP+4
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DevicesOnCommand=vertalign,top;maxheight,92;zoom,0.75;draworder,5;strokecolor,color("0,0,0,1")
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DevicesOffCommand=
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#
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# The ListHeader parts are the row that the player's cursor starts on with
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@@ -157,7 +157,7 @@ TitleGainFocusCommand=stoptweening;zoom,0.6375*1.125;bounceend,0.1;diffuse,Color
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TitleLoseFocusCommand=diffuse,Color("White");strokecolor,Color("Black");stopeffect;
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#
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ItemsStartX=SCREEN_CENTER_X-140
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ItemsEndX=SCREEN_CENTER_X+130
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ItemsEndX=SCREEN_CENTER_X+80
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ItemsGapX=12
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ItemsMinBaseZoom=0.5
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ItemsLongRowP1X=SCREEN_CENTER_X-60
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@@ -1,4 +1,5 @@
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#include "global.h"
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#include "ScreenDimensions.h"
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#include "ScreenOptionsManageProfiles.h"
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#include "ScreenManager.h"
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#include "RageLog.h"
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@@ -454,7 +455,7 @@ void ScreenOptionsManageProfiles::ProcessMenuStart( const InputEventPlus & )
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int iWidth, iX, iY;
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this->GetWidthXY( PLAYER_1, iCurRow, 0, iWidth, iX, iY );
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ScreenMiniMenu::MiniMenu( &g_TempMenu, SM_BackFromContextMenu, SM_BackFromContextMenu, (float)iX, (float)iY );
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ScreenMiniMenu::MiniMenu( &g_TempMenu, SM_BackFromContextMenu, SM_BackFromContextMenu, (float)iX, SCREEN_CENTER_Y );
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}
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}
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