Don't apply masks unless our window has been created.
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@@ -13,6 +13,9 @@ static vector<long> g_aiMasks;
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// Number of subsystems using the X connection:
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// Number of subsystems using the X connection:
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static int g_iRefCount = 0;
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static int g_iRefCount = 0;
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// Do we have a window?
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static bool g_bHaveWin = false;
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Display *X11Helper::Dpy = NULL;
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Display *X11Helper::Dpy = NULL;
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Window X11Helper::Win;
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Window X11Helper::Win;
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@@ -68,7 +71,7 @@ bool X11Helper::CloseMask( long mask )
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static bool pApplyMasks()
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static bool pApplyMasks()
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{
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{
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if( X11Helper::Dpy == NULL )
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if( X11Helper::Dpy == NULL | !g_bHaveWin )
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return true;
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return true;
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LOG->Trace("X11Helper: Reapplying event masks.");
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LOG->Trace("X11Helper: Reapplying event masks.");
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@@ -85,16 +88,15 @@ static bool pApplyMasks()
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bool X11Helper::MakeWindow( int screenNum, int depth, Visual *visual, int width, int height )
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bool X11Helper::MakeWindow( int screenNum, int depth, Visual *visual, int width, int height )
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{
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{
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static bool pHaveWin = false;
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vector<long>::iterator i;
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vector<long>::iterator i;
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if( g_iRefCount == 0 )
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if( g_iRefCount == 0 )
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return false;
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return false;
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if( pHaveWin )
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if( g_bHaveWin )
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{
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{
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XDestroyWindow( Dpy, Win );
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XDestroyWindow( Dpy, Win );
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pHaveWin = false;
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g_bHaveWin = false;
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}
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}
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// pHaveWin will stay false if an error occurs once I do error
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// pHaveWin will stay false if an error occurs once I do error
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// checking here...
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// checking here...
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