Revamped the unlock system. Currently it supports the following methods:
DP - dance points, what Miryokuteki had in place AP - arcade points, like MAX2 arcade SP - song points, like MAX2 home (though I don't know the exact system) CS - clear stages, like 5th home Somewhat strewn but not supported yet: !! - Toastys seen EC - cleared extra stages EF - fail extra stage (don't quote me on these two yet, I haven't tried them yet) RO - roulette (theres fifteen roulette slots, but its not implemented yet) Also updated the INI to store values for these means of unlocking. The system still isn't "optimized" yet, though.
This commit is contained in:
+200
-45
@@ -17,10 +17,11 @@
|
||||
#include "UnlockSystem.h"
|
||||
|
||||
#include <fstream>
|
||||
#include <map>
|
||||
using namespace std;
|
||||
|
||||
#define POINTS_ACCUMULATED_BEFORE_LAST_ROUND // Load from file here
|
||||
#include "stdio.h"
|
||||
|
||||
// #define POINTS_ACCUMULATED_BEFORE_LAST_ROUND // Load from file here
|
||||
|
||||
UnlockSystem::UnlockSystem()
|
||||
{
|
||||
@@ -30,97 +31,247 @@ UnlockSystem::UnlockSystem()
|
||||
bool UnlockSystem::SongIsLocked( CString sSongName )
|
||||
{
|
||||
sSongName.MakeUpper(); //Avoid case-sensitive problems
|
||||
for( unsigned i=0; i<m_SongEntries.size(); i++ )
|
||||
{
|
||||
if( sSongName == m_SongEntries[i].m_sSongName )
|
||||
{
|
||||
if( PREFSMAN->m_fDancePointsAccumulated >= m_SongEntries[i].m_fDancePointsRequired ) { LOG->Trace(" *This song is UNLOCKED"); return false; }
|
||||
else { LOG->Trace(" *This song is LOCKED"); return true; };
|
||||
}
|
||||
else { continue; };
|
||||
}
|
||||
|
||||
LOG->Trace( " *This song is UNLOCKED (wasn't locked in the first place)" );
|
||||
|
||||
for(int i = 0; i < m_SongEntries.size(); i++)
|
||||
if (m_SongEntries[i].m_sSongName == sSongName)
|
||||
return m_SongEntries[i].isLocked;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool UnlockSystem::SongIsRoulette( CString sSongName )
|
||||
{
|
||||
sSongName.MakeUpper(); //Avoid case-sensitive problems
|
||||
|
||||
for(int i = 0; i < m_SongEntries.size(); i++)
|
||||
if (m_SongEntries[i].m_sSongName == sSongName)
|
||||
return (m_SongEntries[i].m_iRouletteSeed != 0);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
operator == (const SongEntry &a, const SongEntry &b)
|
||||
{
|
||||
return a.m_sSongName == b.m_sSongName;
|
||||
}
|
||||
|
||||
operator != (const SongEntry &a, const SongEntry &b)
|
||||
{
|
||||
return a.m_sSongName != b.m_sSongName;
|
||||
}
|
||||
|
||||
operator >= (const SongEntry &a, const SongEntry &b)
|
||||
{
|
||||
return a.m_sSongName >= b.m_sSongName;
|
||||
}
|
||||
|
||||
operator <= (const SongEntry &a, const SongEntry &b)
|
||||
{
|
||||
return a.m_sSongName <= b.m_sSongName;
|
||||
}
|
||||
|
||||
operator > (const SongEntry &a, const SongEntry &b)
|
||||
{
|
||||
return a.m_sSongName > b.m_sSongName;
|
||||
}
|
||||
|
||||
operator < (const SongEntry &a, const SongEntry &b)
|
||||
{
|
||||
return a.m_sSongName <= b.m_sSongName;
|
||||
}
|
||||
|
||||
SongEntry::SongEntry()
|
||||
{
|
||||
m_fDancePointsRequired = 0;
|
||||
m_fArcadePointsRequired = 0;
|
||||
m_fSongPointsRequired = 0;
|
||||
m_fExtraStagesCleared = 0;
|
||||
m_fExtraStagesFailed = 0;
|
||||
m_fStagesCleared = 0;
|
||||
m_fToastysSeen = 0;
|
||||
m_iRouletteSeed = 0;
|
||||
|
||||
isLocked = true;
|
||||
}
|
||||
|
||||
|
||||
static int CompareSongEntries(const SongEntry &se1, const SongEntry &se2)
|
||||
{
|
||||
return se1.m_fDancePointsRequired < se2.m_fDancePointsRequired;
|
||||
return se1.m_sSongName < se2.m_sSongName;
|
||||
}
|
||||
void UnlockSystem::SortSongEntriesArray()
|
||||
|
||||
bool UnlockSystem::ParseRow(CString text, CString &type, float &qty,
|
||||
CString &songname)
|
||||
{
|
||||
sort( m_SongEntries.begin(), m_SongEntries.end(), CompareSongEntries );
|
||||
int pos = -1;
|
||||
int end;
|
||||
char unlock_type[4];
|
||||
char qty_text[20];
|
||||
|
||||
while (text[pos] != '|' && pos < text[pos] != '\0')
|
||||
{
|
||||
pos++;
|
||||
if (text[pos] == '[') text[pos] = ' ';
|
||||
if (text[pos] == ']') text[pos] = ' ';;
|
||||
if (text[pos] == '|')
|
||||
{
|
||||
end = pos;
|
||||
text[pos] = ' ';
|
||||
}
|
||||
}
|
||||
|
||||
songname = text.Right(text.GetLength() - 1 - end);
|
||||
|
||||
sscanf(text, "%s %s|", unlock_type, qty_text);
|
||||
|
||||
type = unlock_type;
|
||||
qty = atof(qty_text);
|
||||
|
||||
LOG->Trace( "UnlockSystem Entry %s", text.c_str() );
|
||||
LOG->Trace( " Title %s", songname.c_str() );
|
||||
LOG->Trace( " Type %s", type.c_str() );
|
||||
LOG->Trace( " Value %s", qty_text );
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SongEntry::updateLocked()
|
||||
{
|
||||
if (!isLocked) return true; // if its already true
|
||||
|
||||
if (m_fArcadePointsRequired != 0)
|
||||
isLocked = (PREFSMAN->m_fArcadePointsAccumulated < m_fArcadePointsRequired);
|
||||
|
||||
if (m_fDancePointsRequired != 0)
|
||||
isLocked = (PREFSMAN->m_fDancePointsAccumulated < m_fDancePointsRequired);
|
||||
|
||||
if (m_fSongPointsRequired != 0)
|
||||
isLocked = (PREFSMAN->m_fSongPointsAccumulated < m_fSongPointsRequired);
|
||||
|
||||
if (m_fExtraStagesCleared != 0)
|
||||
isLocked = (PREFSMAN->m_fExtraStagesCleared < m_fExtraStagesCleared);
|
||||
|
||||
if (m_fExtraStagesFailed != 0)
|
||||
isLocked = (PREFSMAN->m_fExtraStagesFailed < m_fExtraStagesFailed);
|
||||
|
||||
if (m_fStagesCleared != 0)
|
||||
isLocked = (PREFSMAN->m_fTotalStagesCleared < m_fStagesCleared);
|
||||
|
||||
if (m_fToastysSeen != 0)
|
||||
isLocked = (PREFSMAN->m_fTotalToastysSeen < m_fToastysSeen);
|
||||
|
||||
if (m_iRouletteSeed != 0)
|
||||
isLocked = (PREFSMAN->m_RouletteSeeds[m_iRouletteSeed] == '0');
|
||||
|
||||
return !isLocked;
|
||||
}
|
||||
|
||||
bool UnlockSystem::LoadFromDATFile( CString sPath )
|
||||
{
|
||||
LOG->Trace( "UnlockSystem::LoadFromDATFile(%s)", sPath.c_str() );
|
||||
|
||||
ifstream input(sPath);
|
||||
if(input.bad())
|
||||
ifstream input;
|
||||
|
||||
input.open(sPath);
|
||||
if(input.fail())
|
||||
{
|
||||
LOG->Warn( "Error opening file '%s' for reading.", sPath.c_str() );
|
||||
return false;
|
||||
}
|
||||
|
||||
string line;
|
||||
m_SongEntries.clear();
|
||||
char line[256];
|
||||
CString unlock_type, song_title;
|
||||
float datavalue;
|
||||
|
||||
while(input.good() && getline(input, line))
|
||||
// m_SongEntries.clear();
|
||||
|
||||
while(input.getline(line, 255))
|
||||
{
|
||||
if(!line.compare(0, 2, "//")) //Check for comments
|
||||
if(line[0] == '/' && line[1] == '/') //Check for comments
|
||||
continue;
|
||||
|
||||
/* "[data1] data2". Ignore whitespace at the beginning of the line. */
|
||||
static Regex x("^ *\\[([^]]+)\\] *(.*)$");
|
||||
|
||||
vector<CString> matches;
|
||||
if(!x.Compare(line, matches))
|
||||
if (!ParseRow(line, unlock_type, datavalue, song_title))
|
||||
continue;
|
||||
|
||||
SongEntry current;
|
||||
|
||||
song_title.MakeUpper(); //Avoid case-sensitive problems
|
||||
current.m_sSongName = song_title;
|
||||
|
||||
CString &sValueName = matches[0];
|
||||
CString &sValueData = matches[1];
|
||||
StripCrnl(sValueData);
|
||||
if (unlock_type == "AP")
|
||||
{
|
||||
current.m_fArcadePointsRequired = datavalue;
|
||||
current.isLocked = (PREFSMAN->m_fArcadePointsAccumulated < datavalue);
|
||||
}
|
||||
if (unlock_type == "DP")
|
||||
{
|
||||
current.m_fDancePointsRequired = datavalue;
|
||||
current.isLocked = (PREFSMAN->m_fDancePointsAccumulated < datavalue);
|
||||
}
|
||||
if (unlock_type == "SP")
|
||||
{
|
||||
current.m_fSongPointsRequired = datavalue;
|
||||
current.isLocked = (PREFSMAN->m_fSongPointsAccumulated < datavalue);
|
||||
}
|
||||
if (unlock_type == "EC")
|
||||
{
|
||||
current.m_fExtraStagesCleared = datavalue;
|
||||
current.isLocked = (PREFSMAN->m_fExtraStagesCleared < datavalue);
|
||||
}
|
||||
if (unlock_type == "EF")
|
||||
{
|
||||
current.m_fExtraStagesFailed = datavalue;
|
||||
current.isLocked = (PREFSMAN->m_fExtraStagesFailed < datavalue);
|
||||
}
|
||||
if (unlock_type == "CS")
|
||||
{
|
||||
current.m_fStagesCleared = datavalue;
|
||||
current.isLocked = (PREFSMAN->m_fTotalStagesCleared < datavalue);
|
||||
}
|
||||
if (unlock_type == "!!")
|
||||
{
|
||||
current.m_fToastysSeen = datavalue;
|
||||
current.isLocked = (PREFSMAN->m_fTotalToastysSeen < datavalue);
|
||||
}
|
||||
if (unlock_type == "RO")
|
||||
{
|
||||
current.m_iRouletteSeed = (int)datavalue;
|
||||
current.isLocked = (PREFSMAN->m_fArcadePointsAccumulated < datavalue);
|
||||
}
|
||||
|
||||
// Handle our data
|
||||
if( 0==stricmp(sValueName,"DP") ) // This means the DancePoints value is coming up
|
||||
{
|
||||
float DP;
|
||||
CString SongName;
|
||||
DP = (float)atof( sValueData.Left(sValueData.Find("|",1)) );
|
||||
SongName = (CString)sValueData.Right( sValueData.GetLength() - (sValueData.Find("|",1)+1) );
|
||||
SongName.MakeUpper(); // Avoid case-sensitive problems
|
||||
|
||||
SongEntry SE;
|
||||
SE.m_fDancePointsRequired = DP;
|
||||
SE.m_sSongName = SongName.c_str();
|
||||
m_SongEntries.push_back( SE );
|
||||
continue;
|
||||
}
|
||||
m_SongEntries.push_back(current);
|
||||
}
|
||||
// sort list so we can make use of binary searching
|
||||
sort( m_SongEntries.begin(), m_SongEntries.end(), CompareSongEntries );
|
||||
|
||||
for(int i=0; i < m_SongEntries.size(); i++)
|
||||
LOG->Trace( "UnlockSystem entry: %s", m_SongEntries[i].m_sSongName.c_str() );
|
||||
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SongEntry::SelectableWheel()
|
||||
{
|
||||
return (!isLocked); // cached
|
||||
}
|
||||
|
||||
bool SongEntry::SelectableRoulette()
|
||||
{
|
||||
if (!isLocked) return true;
|
||||
|
||||
if (m_iRouletteSeed != 0) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
float UnlockSystem::NumPointsUntilNextUnlock()
|
||||
{
|
||||
float fSmallestPoints;
|
||||
fSmallestPoints = 4000000000; // or an arbitrarily large value
|
||||
for( unsigned a=0; a<m_SongEntries.size(); a++ )
|
||||
for( unsigned a=0; a<100; a++ )
|
||||
{
|
||||
// old line: if( m_SongEntries[a].m_fDancePointsRequired >= fSmallestPoints )
|
||||
// new: it makes sure the number of points to the song is positive, AND it is less than
|
||||
@@ -133,4 +284,8 @@ float UnlockSystem::NumPointsUntilNextUnlock()
|
||||
|
||||
float fResults = (fSmallestPoints - PREFSMAN->m_fDancePointsAccumulated);
|
||||
return fResults;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user