touch up style to InsertCredit and InsertCoin

Third time's the charm.
This commit is contained in:
Dan Guzek
2014-09-01 20:26:55 -04:00
parent 6ccbbb4f6f
commit d1ec94bcd7
2 changed files with 15 additions and 5 deletions
+9 -3
View File
@@ -1243,22 +1243,28 @@ void StepMania::InsertCoin( int iNum, bool bCountInBookkeeping )
// Don't allow GAMESTATE's coin count to become negative.
if (GAMESTATE->m_iCoins + iNum >= 0)
{
GAMESTATE->m_iCoins.Set( GAMESTATE->m_iCoins + iNum );
}
int iCredits = GAMESTATE->m_iCoins / PREFSMAN->m_iCoinsPerCredit;
bool bMaxCredits = iCredits >= MAX_NUM_CREDITS;
if( bMaxCredits )
{
GAMESTATE->m_iCoins.Set( MAX_NUM_CREDITS * PREFSMAN->m_iCoinsPerCredit );
}
LOG->Trace("%i coins inserted, %i needed to play", GAMESTATE->m_iCoins.Get(), PREFSMAN->m_iCoinsPerCredit.Get() );
// If inserting coins, play an appropriate sound; if deducting coins, don't play anything.
if (iNum > 0)
{
if( iNumCoinsOld != GAMESTATE->m_iCoins )
{
SCREENMAN->PlayCoinSound();
else
} else {
SCREENMAN->PlayInvalidSound();
}
}
/* If AutoJoin and a player is already joined, then try to join a player.