pull out of the header
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@@ -561,6 +561,11 @@ void ScreenManager::RefreshCreditsMessages()
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LOG->MapLog( "JOINED", "Players joined: %s", joined.c_str() );
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LOG->MapLog( "JOINED", "Players joined: %s", joined.c_str() );
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}
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}
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void ScreenManager::ZeroNextUpdate()
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{
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m_bZeroNextUpdate = true;
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}
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/* Always play these sounds, even if we're in a silent attract loop. */
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/* Always play these sounds, even if we're in a silent attract loop. */
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void ScreenManager::PlayStartSound()
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void ScreenManager::PlayStartSound()
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{
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{
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@@ -67,7 +67,7 @@ public:
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void PushSelf( lua_State *L );
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void PushSelf( lua_State *L );
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void PlaySharedBackgroundOffCommand();
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void PlaySharedBackgroundOffCommand();
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void ZeroNextUpdate() { m_bZeroNextUpdate = true; }
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void ZeroNextUpdate();
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private:
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private:
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//
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//
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// in draw order first to last
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// in draw order first to last
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