[ScoreDisplayRave] Add FrameBase and FrameOver to the metrics.
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@@ -8,6 +8,10 @@ ________________________________________________________________________________
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StepMania 5.0 ???? ?? | 20120???
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--------------------------------------------------------------------------------
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2012/07/06
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* [ScoreDisplayRave] Add FrameBase and FrameOver to the metrics. [AJ]
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2012/07/05
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* [ScreenRanking] Added "NextPage" command. "SwitchPage" command is
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@@ -1322,6 +1322,24 @@ LevelP2Y=
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LevelP2OnCommand=
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LevelP2OffCommand=
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FrameBaseP1X=
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FrameBaseP1Y=
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FrameBaseP1OnCommand=
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FrameBaseP1OffCommand=
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FrameBaseP2X=
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FrameBaseP2Y=
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FrameBaseP2OnCommand=
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FrameBaseP2OffCommand=
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FrameOverP1X=
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FrameOverP1Y=
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FrameOverP1OnCommand=
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FrameOverP1OffCommand=
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FrameOverP2X=
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FrameOverP2Y=
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FrameOverP2OnCommand=
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FrameOverP2OffCommand=
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[ScoreKeeperRave]
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AttackDurationSeconds=3.0
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@@ -30,6 +30,8 @@ void ScoreDisplayRave::Init( const PlayerState* pPlayerState, const PlayerStageS
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PlayerNumber pn = pPlayerState->m_PlayerNumber;
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m_sprFrameBase.Load( THEME->GetPathG("ScoreDisplayRave",ssprintf("frame base p%d",pn+1)) );
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m_sprFrameBase->SetName( ssprintf("FrameBaseP%d",pn+1) );
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LOAD_ALL_COMMANDS_AND_SET_XY( m_sprFrameBase );
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this->AddChild( m_sprFrameBase );
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for( int i=0; i<NUM_ATTACK_LEVELS; i++ )
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@@ -44,6 +46,8 @@ void ScoreDisplayRave::Init( const PlayerState* pPlayerState, const PlayerStageS
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this->AddChild( &m_textLevel );
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m_sprFrameOverlay.Load( THEME->GetPathG("ScoreDisplayRave",ssprintf("frame overlay p%d",pn+1)) );
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m_sprFrameOverlay->SetName( ssprintf("FrameOverP%d",pn+1) );
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LOAD_ALL_COMMANDS_AND_SET_XY( m_sprFrameOverlay );
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this->AddChild( m_sprFrameOverlay );
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}
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