fix uninitialized variable: this is used by EndGame, which is called at the

start of Reset(), and was normally initialized later in Reset().  I havn't seen
any bugs as a result; this just showed up in valgrind.
This commit is contained in:
Glenn Maynard
2005-06-23 00:15:19 +00:00
parent a79f1381f3
commit d1b8dcc744
+1
View File
@@ -79,6 +79,7 @@ GameState::GameState() :
m_pCurGame = NULL;
m_iCoins = 0;
m_timeGameStarted.SetZero();
m_bDemonstrationOrJukebox = false;
ReloadCharacters();