add grade counts, screenshots to stats.html
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@@ -28,6 +28,7 @@
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#include "BGAnimation.h"
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#include "ActorUtil.h"
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#include "ConditionalBGA.h"
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#include "HighScore.h"
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const int MAX_SONGS_TO_SHOW = 5; // In summary, we show last 3 stages, plus extra stages if passed
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const int NUM_JUDGE_LINES = 9; // marvelous, perfect, great, good, boo, miss, ok, max_combo, error
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@@ -145,6 +146,8 @@ protected:
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bool m_bPassFailTriggered; // has the pass / fail sound been played yet?
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RageTimer m_timerSoundSequences; // timer used for triggering sounds.
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vector<EvalSoundSequence> m_SoundSequences; // a sequence of sounds to be played (although they're stored in no particular order!)
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HighScore m_HighScore[NUM_PLAYERS];
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bool m_bSavedScreenshot[NUM_PLAYERS];
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};
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