NUM_GameController
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@@ -42,13 +42,13 @@ private:
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GameButton m_GameButton;
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// owned by m_Line
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BitmapText *m_textMappedTo[MAX_GAME_CONTROLLERS][NUM_SHOWN_GAME_TO_DEVICE_SLOTS];
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BitmapText *m_textMappedTo[NUM_GameController][NUM_SHOWN_GAME_TO_DEVICE_SLOTS];
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};
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vector<KeyToMap> m_KeysToMap;
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BitmapText m_textDevices;
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BitmapText m_textLabel[MAX_GAME_CONTROLLERS];
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BitmapText m_textLabel[NUM_GameController];
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AutoActor m_sprExit;
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