NUM_GameController
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@@ -356,7 +356,7 @@ void ScreenMapControllers::Input( const InputEventPlus &input )
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case KEY_RIGHT: /* Move the selection right, wrapping down. */
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if( m_iCurButton == (int) m_KeysToMap.size() )
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break; // on exit
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if( m_iCurSlot == NUM_CHANGABLE_SLOTS-1 && m_iCurController == MAX_GAME_CONTROLLERS-1 )
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if( m_iCurSlot == NUM_CHANGABLE_SLOTS-1 && m_iCurController == NUM_GameController-1 )
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break; // can't go right any more
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BeforeChangeFocus();
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m_iCurSlot++;
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