NUM_GameController
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@@ -1871,7 +1871,7 @@ void ScreenGameplay::UpdateLights()
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const Style* pStyle = GAMESTATE->GetCurrentStyle();
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bool bBlinkCabinetLight[NUM_CABINET_LIGHTS];
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bool bBlinkGameButton[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS];
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bool bBlinkGameButton[NUM_GameController][MAX_GAME_BUTTONS];
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ZERO( bBlinkCabinetLight );
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ZERO( bBlinkGameButton );
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bool bCrossedABeat = false;
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