NUM_GameController
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@@ -79,7 +79,7 @@ public:
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protected:
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// all the DeviceInputs that map to a GameInput
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DeviceInput m_GItoDI[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS][NUM_GAME_TO_DEVICE_SLOTS];
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DeviceInput m_GItoDI[NUM_GameController][MAX_GAME_BUTTONS][NUM_GAME_TO_DEVICE_SLOTS];
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void UpdateTempDItoGI();
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};
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