NUM_GameController

This commit is contained in:
Glenn Maynard
2006-09-26 20:57:31 +00:00
parent 8e6f1e8dd0
commit d19fdc9caf
12 changed files with 56 additions and 56 deletions
+4 -4
View File
@@ -481,7 +481,7 @@ void InputMapper::ApplyMapping( const Mapping *maps, GameController gc, InputDev
/* If that pushed it over, then it's a second controller for a joystick
* that's already a second controller, so we'll just ignore it. (This
* can happen if eg. two primary Pump pads are connected.) */
if( map_gc >= MAX_GAME_CONTROLLERS )
if( map_gc >= NUM_GameController )
continue;
}
@@ -520,7 +520,7 @@ void InputMapper::AutoMapJoysticksForCurrentGame()
// We have a mapping for this joystick
//
GameController gc = (GameController)iNumJoysticksMapped;
if( gc >= MAX_GAME_CONTROLLERS )
if( gc >= NUM_GameController )
break; // stop mapping. We already mapped one device for each game controller.
LOG->Info( "Applying default joystick mapping #%d for device '%s' (%s)",
@@ -679,8 +679,8 @@ void InputMapper::SetInputMap( const DeviceInput &DeviceI, const GameInput &Game
ClearFromInputMap( DeviceI );
ClearFromInputMap( GameI, iSlotIndex );
ASSERT_M( GameI.controller < MAX_GAME_CONTROLLERS,
ssprintf("controller: %u >= %u", GameI.controller, MAX_GAME_CONTROLLERS) );
ASSERT_M( GameI.controller < NUM_GameController,
ssprintf("controller: %u >= %u", GameI.controller, NUM_GameController) );
ASSERT_M( GameI.button < MAX_GAME_BUTTONS,
ssprintf("button: %u >= %u", GameI.button, MAX_GAME_BUTTONS) );
ASSERT_M( iSlotIndex < NUM_GAME_TO_DEVICE_SLOTS,