Moved the unused RageSoundReader_Silence from RageSound.cpp to RageSoundReader.h and use it in AutoKeysounds.cpp.

Hopefully this should fix Bug 0000500, but I don't know, can't reproduce.
This commit is contained in:
Thai Pangsakulyanont
2011-09-05 16:02:51 +07:00
parent 8ef9b3af13
commit d17c21e091
3 changed files with 19 additions and 15 deletions
+3
View File
@@ -19,6 +19,7 @@
#include "AutoKeysounds.h"
#include "GameState.h"
#include "Song.h"
#include "RageSoundReader.h"
#include "RageSoundReader_Chain.h"
#include "RageSoundReader_ChannelSplit.h"
#include "RageSoundReader_Extend.h"
@@ -276,6 +277,8 @@ void AutoKeysounds::FinishLoading()
else
{
delete pChain;
RageSoundReader_Silence *pSilence = new RageSoundReader_Silence;
m_pSharedSound = pSilence;
}
}
ASSERT_M( m_pSharedSound, ssprintf("No keysounds were loaded for the song %s!", pSong->m_sMainTitle.c_str() ));