modify Input() on screens to return boolean
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@@ -42,7 +42,7 @@ void ScreenSelectLanguage::BeginScreen()
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ScreenSelectMaster::BeginScreen();
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}
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void ScreenSelectLanguage::MenuStart( const InputEventPlus &input )
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bool ScreenSelectLanguage::MenuStart( const InputEventPlus &input )
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{
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int iIndex = this->GetSelectionIndex( input.pn );
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RString sLangCode = m_aGameCommands[iIndex].m_sName;
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@@ -52,11 +52,12 @@ void ScreenSelectLanguage::MenuStart( const InputEventPlus &input )
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m_soundStart.Play();
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this->PostScreenMessage( SM_BeginFadingOut, 0 );
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return true;
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}
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void ScreenSelectLanguage::MenuBack( const InputEventPlus &input )
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bool ScreenSelectLanguage::MenuBack( const InputEventPlus &input )
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{
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return; // ignore the press
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return false; // ignore the press
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}
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/*
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