modify Input() on screens to return boolean
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@@ -90,19 +90,19 @@ void ScreenNetSelectMusic::Init()
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m_bAllowInput = false;
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}
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void ScreenNetSelectMusic::Input( const InputEventPlus &input )
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bool ScreenNetSelectMusic::Input( const InputEventPlus &input )
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{
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if( !m_bAllowInput || IsTransitioning() )
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return;
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return false;
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if( input.type == IET_RELEASE )
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{
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m_MusicWheel.Move(0);
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return;
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return true;
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}
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if( input.type != IET_FIRST_PRESS && input.type != IET_REPEAT )
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return;
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return false;
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bool bHoldingCtrl =
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INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LCTRL)) ||
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@@ -113,6 +113,7 @@ void ScreenNetSelectMusic::Input( const InputEventPlus &input )
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MakeUpper( &c, 1 );
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// Ctrl+[A-Z] to go to that letter of the alphabet
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bool handled = false;
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if( bHoldingCtrl && ( c >= 'A' ) && ( c <= 'Z' ) )
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{
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SortOrder so = GAMESTATE->m_SortOrder;
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@@ -130,9 +131,10 @@ void ScreenNetSelectMusic::Input( const InputEventPlus &input )
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m_MusicWheel.ChangeSort( so );
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m_MusicWheel.SetOpenSection( ssprintf("%c", c ) );
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m_MusicWheel.Move(+1);
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handled = true;
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}
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ScreenNetSelectBase::Input( input );
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return ScreenNetSelectBase::Input( input ) || handled;
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}
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void ScreenNetSelectMusic::HandleScreenMessage( const ScreenMessage SM )
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@@ -301,7 +303,7 @@ bool ScreenNetSelectMusic::LeftAndRightPressed( const PlayerNumber pn )
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&& INPUTMAPPER->IsBeingPressed( GAME_BUTTON_RIGHT, pn );
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}
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void ScreenNetSelectMusic::MenuLeft( const InputEventPlus &input )
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bool ScreenNetSelectMusic::MenuLeft( const InputEventPlus &input )
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{
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PlayerNumber pn = input.pn;
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@@ -309,9 +311,10 @@ void ScreenNetSelectMusic::MenuLeft( const InputEventPlus &input )
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m_MusicWheel.ChangeSort( SORT_MODE_MENU );
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else
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m_MusicWheel.Move( -1 );
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return true;
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}
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void ScreenNetSelectMusic::MenuRight( const InputEventPlus &input )
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bool ScreenNetSelectMusic::MenuRight( const InputEventPlus &input )
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{
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PlayerNumber pn = input.pn;
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@@ -319,16 +322,18 @@ void ScreenNetSelectMusic::MenuRight( const InputEventPlus &input )
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m_MusicWheel.ChangeSort( SORT_MODE_MENU );
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else
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m_MusicWheel.Move( +1 );
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return true;
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}
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void ScreenNetSelectMusic::MenuUp( const InputEventPlus &input )
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bool ScreenNetSelectMusic::MenuUp( const InputEventPlus &input )
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{
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NSMAN->ReportNSSOnOff(3);
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GAMESTATE->m_EditMode = EditMode_Full;
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SCREENMAN->AddNewScreenToTop( PLAYER_OPTIONS_SCREEN, SM_BackFromPlayerOptions );
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return true;
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}
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void ScreenNetSelectMusic::MenuDown( const InputEventPlus &input )
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bool ScreenNetSelectMusic::MenuDown( const InputEventPlus &input )
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{
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/* Tricky: If we have a player on player 2, and there is only player 2,
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* allow them to use player 1's controls to change their difficulty. */
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@@ -341,7 +346,7 @@ void ScreenNetSelectMusic::MenuDown( const InputEventPlus &input )
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pn = PLAYER_2;
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if( GAMESTATE->m_pCurSong == NULL )
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return;
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return false;
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StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType;
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vector <Steps *> MultiSteps;
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MultiSteps = GAMESTATE->m_pCurSong->GetStepsByStepsType( st );
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@@ -383,22 +388,23 @@ void ScreenNetSelectMusic::MenuDown( const InputEventPlus &input )
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}
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UpdateDifficulties( pn );
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GAMESTATE->m_PreferredDifficulty[pn].Set( m_DC[pn] );
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return true;
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}
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void ScreenNetSelectMusic::MenuStart( const InputEventPlus &input )
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bool ScreenNetSelectMusic::MenuStart( const InputEventPlus &input )
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{
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bool bResult = m_MusicWheel.Select();
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if( !bResult )
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return;
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return true;
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if( m_MusicWheel.GetSelectedType() != WheelItemDataType_Song )
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return;
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return true;
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Song * pSong = m_MusicWheel.GetSelectedSong();
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if( pSong == NULL )
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return;
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return false;
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GAMESTATE->m_pCurSong.Set( pSong );
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@@ -412,14 +418,16 @@ void ScreenNetSelectMusic::MenuStart( const InputEventPlus &input )
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}
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else
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StartSelectedSong();
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return true;
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}
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void ScreenNetSelectMusic::MenuBack( const InputEventPlus &input )
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bool ScreenNetSelectMusic::MenuBack( const InputEventPlus &input )
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{
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SOUND->StopMusic();
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TweenOffScreen();
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Cancel( SM_GoToPrevScreen );
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return true;
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}
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void ScreenNetSelectMusic::TweenOffScreen()
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