modify Input() on screens to return boolean
This commit is contained in:
@@ -228,20 +228,21 @@ static bool IsAxis( const DeviceInput& DeviceI )
|
||||
return false;
|
||||
}
|
||||
|
||||
void ScreenMapControllers::Input( const InputEventPlus &input )
|
||||
bool ScreenMapControllers::Input( const InputEventPlus &input )
|
||||
{
|
||||
if( m_fLockInputSecs > 0 )
|
||||
return;
|
||||
return false;
|
||||
|
||||
if( input.type != IET_FIRST_PRESS && input.type != IET_REPEAT )
|
||||
return; // ignore
|
||||
return false; // ignore
|
||||
if( IsTransitioning() )
|
||||
return; // ignore
|
||||
return false; // ignore
|
||||
|
||||
LOG->Trace( "ScreenMapControllers::Input(): device: %d, button: %d",
|
||||
input.DeviceI.device, input.DeviceI.button );
|
||||
|
||||
int button = input.DeviceI.button;
|
||||
bool bHandled = false;
|
||||
|
||||
/* TRICKY: Some adapters map the PlayStation digital d-pad to both axes and
|
||||
* buttons. We want buttons to be used for any mappings where possible
|
||||
@@ -253,7 +254,7 @@ void ScreenMapControllers::Input( const InputEventPlus &input )
|
||||
if( !m_WaitingForPress.IsZero() )
|
||||
{
|
||||
if( input.type != IET_FIRST_PRESS )
|
||||
return;
|
||||
return false;
|
||||
|
||||
// Don't allow function keys to be mapped.
|
||||
if( input.DeviceI.device == DEVICE_KEYBOARD && (input.DeviceI.button >= KEY_F1 && input.DeviceI.button <= KEY_F12) )
|
||||
@@ -268,7 +269,7 @@ void ScreenMapControllers::Input( const InputEventPlus &input )
|
||||
IsAxis(input.DeviceI) )
|
||||
{
|
||||
LOG->Trace("Ignored input; non-axis event already received");
|
||||
return; // ignore this press
|
||||
return false; // ignore this press
|
||||
}
|
||||
|
||||
m_DeviceIToMap = input.DeviceI;
|
||||
@@ -304,6 +305,7 @@ void ScreenMapControllers::Input( const InputEventPlus &input )
|
||||
|
||||
// commit to disk after each change
|
||||
INPUTMAPPER->SaveMappingsToDisk();
|
||||
bHandled = true;
|
||||
}
|
||||
break;
|
||||
case KEY_LEFT: // Move the selection left, wrapping up.
|
||||
@@ -320,6 +322,7 @@ void ScreenMapControllers::Input( const InputEventPlus &input )
|
||||
}
|
||||
AfterChangeFocus();
|
||||
m_soundChange.Play();
|
||||
bHandled = true;
|
||||
break;
|
||||
case KEY_RIGHT: // Move the selection right, wrapping down.
|
||||
if( m_iCurButton == (int) m_KeysToMap.size() )
|
||||
@@ -335,6 +338,7 @@ void ScreenMapControllers::Input( const InputEventPlus &input )
|
||||
}
|
||||
AfterChangeFocus();
|
||||
m_soundChange.Play();
|
||||
bHandled = true;
|
||||
break;
|
||||
case KEY_UP: // Move the selection up.
|
||||
if( m_iCurButton == 0 )
|
||||
@@ -343,6 +347,7 @@ void ScreenMapControllers::Input( const InputEventPlus &input )
|
||||
m_iCurButton--;
|
||||
AfterChangeFocus();
|
||||
m_soundChange.Play();
|
||||
bHandled = true;
|
||||
break;
|
||||
case KEY_DOWN: // Move the selection down.
|
||||
if( m_iCurButton == (int) m_KeysToMap.size() )
|
||||
@@ -351,10 +356,12 @@ void ScreenMapControllers::Input( const InputEventPlus &input )
|
||||
m_iCurButton++;
|
||||
AfterChangeFocus();
|
||||
m_soundChange.Play();
|
||||
bHandled = true;
|
||||
break;
|
||||
case KEY_ESC: // Quit the screen.
|
||||
SCREENMAN->PlayStartSound();
|
||||
StartTransitioningScreen( SM_GoToNextScreen );
|
||||
bHandled = true;
|
||||
break;
|
||||
case KEY_ENTER: // Change the selection.
|
||||
case KEY_KP_ENTER:
|
||||
@@ -373,6 +380,7 @@ void ScreenMapControllers::Input( const InputEventPlus &input )
|
||||
m_WaitingForPress.Touch();
|
||||
m_DeviceIToMap.MakeInvalid();
|
||||
SCREENMAN->PlayStartSound();
|
||||
bHandled = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -382,6 +390,7 @@ void ScreenMapControllers::Input( const InputEventPlus &input )
|
||||
LOG->Trace( "m_iCurSlot: %d m_iCurController: %d m_iCurButton: %d", m_iCurSlot, m_iCurController, m_iCurButton );
|
||||
|
||||
Refresh();
|
||||
return bHandled;
|
||||
}
|
||||
|
||||
Actor *ScreenMapControllers::GetActorWithFocus()
|
||||
|
||||
Reference in New Issue
Block a user