modify Input() on screens to return boolean

This commit is contained in:
Devin J. Pohly
2013-01-12 22:48:38 -05:00
parent 79583090ac
commit d13ac7e7a2
98 changed files with 861 additions and 697 deletions
+5 -5
View File
@@ -202,11 +202,11 @@ public:
virtual ~ScreenEdit();
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
virtual void Input( const InputEventPlus &input );
void InputEdit( const InputEventPlus &input, EditButton EditB );
void InputRecord( const InputEventPlus &input, EditButton EditB );
void InputRecordPaused( const InputEventPlus &input, EditButton EditB );
void InputPlay( const InputEventPlus &input, EditButton EditB );
virtual bool Input( const InputEventPlus &input );
bool InputEdit( const InputEventPlus &input, EditButton EditB );
bool InputRecord( const InputEventPlus &input, EditButton EditB );
bool InputRecordPaused( const InputEventPlus &input, EditButton EditB );
bool InputPlay( const InputEventPlus &input, EditButton EditB );
virtual void HandleMessage( const Message &msg );
virtual void HandleScreenMessage( const ScreenMessage SM );