fix compile; don't add features early in the morning
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+1
-1
@@ -1130,7 +1130,7 @@ public:
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static int setstate( T* p, lua_State *L ) { p->SetState( IArg(1) ); return 0; }
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static int setstate( T* p, lua_State *L ) { p->SetState( IArg(1) ); return 0; }
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static int GetState( T* p, lua_State *L ) { lua_pushnumber( L, p->GetState() ); return 1; }
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static int GetState( T* p, lua_State *L ) { lua_pushnumber( L, p->GetState() ); return 1; }
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static int GetAnimationLengthSeconds( T* p, lua_State *L ) { lua_pushnumber( L, p->GetAnimationLengthSeconds() ); return 1; }
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static int GetAnimationLengthSeconds( T* p, lua_State *L ) { lua_pushnumber( L, p->GetAnimationLengthSeconds() ); return 1; }
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static int SetSecondsIntoAnimation( T* p, lua_State *L ) { p->SetSecondsIntoAnimation(FArg(0)) return 0; }
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static int SetSecondsIntoAnimation( T* p, lua_State *L ) { p->SetSecondsIntoAnimation(FArg(0)); return 0; }
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static int SetTexture( T* p, lua_State *L )
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static int SetTexture( T* p, lua_State *L )
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{
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{
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RageTexture *pTexture = Luna<RageTexture>::check(L, 1);
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RageTexture *pTexture = Luna<RageTexture>::check(L, 1);
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