fix compile; don't add features early in the morning

This commit is contained in:
AJ Kelly
2011-05-10 08:55:50 -05:00
parent 4afa85c9f9
commit d136d19cef
+1 -1
View File
@@ -1130,7 +1130,7 @@ public:
static int setstate( T* p, lua_State *L ) { p->SetState( IArg(1) ); return 0; }
static int GetState( T* p, lua_State *L ) { lua_pushnumber( L, p->GetState() ); return 1; }
static int GetAnimationLengthSeconds( T* p, lua_State *L ) { lua_pushnumber( L, p->GetAnimationLengthSeconds() ); return 1; }
static int SetSecondsIntoAnimation( T* p, lua_State *L ) { p->SetSecondsIntoAnimation(FArg(0)) return 0; }
static int SetSecondsIntoAnimation( T* p, lua_State *L ) { p->SetSecondsIntoAnimation(FArg(0)); return 0; }
static int SetTexture( T* p, lua_State *L )
{
RageTexture *pTexture = Luna<RageTexture>::check(L, 1);